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GameActivitySDK.xcodeproj/xcuserdata/yanglele.xcuserdatad/xcschemes/GameActivitySDK.framework.xcscheme
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<?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0900" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "752CAD6920CE2B37003C3840" BuildableName = "GameActivitySDK.framework" BlueprintName = "GameActivitySDK.framework" ReferencedContainer = "container:GameActivitySDK.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction buildConfiguration = "Debug" selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" language = "" shouldUseLaunchSchemeArgsEnv = "YES"> <Testables> </Testables> <AdditionalOptions> </AdditionalOptions> </TestAction> <LaunchAction buildConfiguration = "Debug" selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" language = "" launchStyle = "0" useCustomWorkingDirectory = "NO" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" debugServiceExtension = "internal" allowLocationSimulation = "YES"> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "752CAD6920CE2B37003C3840" BuildableName = "GameActivitySDK.framework" BlueprintName = "GameActivitySDK.framework" ReferencedContainer = "container:GameActivitySDK.xcodeproj"> </BuildableReference> </MacroExpansion> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction buildConfiguration = "Release" shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" debugDocumentVersioning = "YES"> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "752CAD6920CE2B37003C3840" BuildableName = "GameActivitySDK.framework" BlueprintName = "GameActivitySDK.framework" ReferencedContainer = "container:GameActivitySDK.xcodeproj"> </BuildableReference> </MacroExpansion> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> |