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then\nRW_SDK_PLATFORM=${BASH_REMATCH[1]}\nelse\necho \"Could not find platform name from SDK_NAME: $SDK_NAME\"\nexit 1\nfi\n\n# 2 - Extract the version from the SDK\nif [[ \"$SDK_NAME\" =~ ([0-9]+.*$) ]]; then\nRW_SDK_VERSION=${BASH_REMATCH[1]}\nelse\necho \"Could not find sdk version from SDK_NAME: $SDK_NAME\"\nexit 1\nfi\n\n# 3 - Determine the other platform\nif [ \"$RW_SDK_PLATFORM\" == \"iphoneos\" ]; then\nRW_OTHER_PLATFORM=iphonesimulator\nelse\nRW_OTHER_PLATFORM=iphoneos\nfi\n\n# 4 - Find the build directory\nif [[ \"$BUILT_PRODUCTS_DIR\" =~ (.*)$RW_SDK_PLATFORM$ ]]; then\nRW_OTHER_BUILT_PRODUCTS_DIR=\"${BASH_REMATCH[1]}${RW_OTHER_PLATFORM}\"\nelse\necho \"Could not find other platform build directory.\"\nexit 1\nfi\n\n# Build the other platform.\nbuild_static_library \"${RW_OTHER_PLATFORM}${RW_SDK_VERSION}\"\n\n# If we're currently building for iphonesimulator, then need to rebuild\n# to ensure that we get both i386 and x86_64\nif [ \"$RW_SDK_PLATFORM\" == \"iphonesimulator\" ]; 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