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GameSDKSample/build.gradle
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buildscript { repositories { mavenCentral() } dependencies { classpath 'com.android.tools.build:gradle:1.2.3' } } repositories { mavenCentral() } apply plugin: 'com.android.application' dependencies { compile fileTree(dir: 'libs', include: '*.jar') compile project(':GameSDK') } android { signingConfigs { letsgame { keyAlias 'ZzTYEadlf2349UIkdf38934KDlsfdKqpzmdhewri387429LKDJL' keyPassword 'ZDJDLL23YRPQM3BBXjdfpow3KDehwyrojafdajfjadfLDK83I' storeFile file('E:/cert/letsgame.keystore') storePassword 'ZDJDLL23YRPQM3BBXjdfpow3KDehwyrojafdajfjadfLDK83I' } } compileSdkVersion 22 buildToolsVersion '22.0.1' sourceSets { main { manifest.srcFile 'AndroidManifest.xml' java.srcDirs = ['src'] resources.srcDirs = ['src'] aidl.srcDirs = ['src'] renderscript.srcDirs = ['src'] res.srcDirs = ['res'] assets.srcDirs = ['assets'] } // Move the tests to tests/java, tests/res, etc... instrumentTest.setRoot('tests') // Move the build types to build-types/<type> // For instance, build-types/debug/java, build-types/debug/AndroidManifest.xml, ... // This moves them out of them default location under src/<type>/... which would // conflict with src/ being used by the main source set. // Adding new build types or product flavors should be accompanied // by a similar customization. debug.setRoot('build-types/debug') release.setRoot('build-types/release') } compileOptions { sourceCompatibility JavaVersion.VERSION_1_7 targetCompatibility JavaVersion.VERSION_1_7 } buildTypes { release { signingConfig signingConfigs.letsgame } debug { signingConfig signingConfigs.letsgame } } defaultConfig { signingConfig signingConfigs.letsgame } productFlavors { } } |