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GameSDKSample/build.gradle
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buildscript {
repositories {
mavenCentral()
}
dependencies {
classpath 'com.android.tools.build:gradle:1.2.3'
}
}
repositories {
mavenCentral()
}
apply plugin: 'com.android.application'
dependencies {
compile fileTree(dir: 'libs', include: '*.jar')
compile project(':GameSDK')
}
android {
signingConfigs {
letsgame {
keyAlias 'ZzTYEadlf2349UIkdf38934KDlsfdKqpzmdhewri387429LKDJL'
keyPassword 'ZDJDLL23YRPQM3BBXjdfpow3KDehwyrojafdajfjadfLDK83I'
storeFile file('E:/cert/letsgame.keystore')
storePassword 'ZDJDLL23YRPQM3BBXjdfpow3KDehwyrojafdajfjadfLDK83I'
}
}
compileSdkVersion 22
buildToolsVersion '22.0.1'
sourceSets {
main {
manifest.srcFile 'AndroidManifest.xml'
java.srcDirs = ['src']
resources.srcDirs = ['src']
aidl.srcDirs = ['src']
renderscript.srcDirs = ['src']
res.srcDirs = ['res']
assets.srcDirs = ['assets']
}
// Move the tests to tests/java, tests/res, etc...
instrumentTest.setRoot('tests')
// Move the build types to build-types/<type>
// For instance, build-types/debug/java, build-types/debug/AndroidManifest.xml, ...
// This moves them out of them default location under src/<type>/... which would
// conflict with src/ being used by the main source set.
// Adding new build types or product flavors should be accompanied
// by a similar customization.
debug.setRoot('build-types/debug')
release.setRoot('build-types/release')
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_7
targetCompatibility JavaVersion.VERSION_1_7
}
buildTypes {
release {
signingConfig signingConfigs.letsgame
}
debug {
signingConfig signingConfigs.letsgame
}
}
defaultConfig {
signingConfig signingConfigs.letsgame
}
productFlavors {
}
}
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