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ios/GameSDKDemo/GameSDKDemo.xcodeproj/xcuserdata/yanglele.xcuserdatad/xcschemes/GameSDKDemo.xcscheme
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<?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0730" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "9934F1AD19303DC6005EF4AB" BuildableName = "GameSDKDemo.app" BlueprintName = "GameSDKDemo" ReferencedContainer = "container:GameSDKDemo.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction buildConfiguration = "Debug" selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "9934F1AD19303DC6005EF4AB" BuildableName = "GameSDKDemo.app" BlueprintName = "GameSDKDemo" ReferencedContainer = "container:GameSDKDemo.xcodeproj"> </BuildableReference> </MacroExpansion> <AdditionalOptions> </AdditionalOptions> </TestAction> <LaunchAction buildConfiguration = "Debug" selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" debugServiceExtension = "internal" allowLocationSimulation = "YES"> <BuildableProductRunnable runnableDebuggingMode = "0"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "9934F1AD19303DC6005EF4AB" BuildableName = "GameSDKDemo.app" BlueprintName = "GameSDKDemo" ReferencedContainer = "container:GameSDKDemo.xcodeproj"> </BuildableReference> </BuildableProductRunnable> |
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<EnvironmentVariables> <EnvironmentVariable key = "OS_ACTIVITY_MODE" value = "disable" isEnabled = "YES"> </EnvironmentVariable> </EnvironmentVariables> |
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<AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction buildConfiguration = "Release" shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" debugDocumentVersioning = "YES"> <BuildableProductRunnable runnableDebuggingMode = "0"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "9934F1AD19303DC6005EF4AB" BuildableName = "GameSDKDemo.app" BlueprintName = "GameSDKDemo" ReferencedContainer = "container:GameSDKDemo.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> |