Blame view
ios/GameSDKDemo/GameSDKDemo.xcodeproj/xcuserdata/gump.xcuserdatad/xcschemes/letsgameDemo.xcscheme
3.27 KB
| 23a302b86  GameSDK 的iOS分支提交,... | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 |   <?xml version="1.0" encoding="UTF-8"?>
  <Scheme
     LastUpgradeVersion = "0710"
     version = "1.3">
     <BuildAction
        parallelizeBuildables = "YES"
        buildImplicitDependencies = "YES">
        <BuildActionEntries>
           <BuildActionEntry
              buildForTesting = "YES"
              buildForRunning = "YES"
              buildForProfiling = "YES"
              buildForArchiving = "YES"
              buildForAnalyzing = "YES">
              <BuildableReference
                 BuildableIdentifier = "primary"
                 BlueprintIdentifier = "9934F1AD19303DC6005EF4AB"
                 BuildableName = "GameSDKDemo.app"
                 BlueprintName = "GameSDKDemo"
                 ReferencedContainer = "container:GameSDKDemo.xcodeproj">
              </BuildableReference>
           </BuildActionEntry>
        </BuildActionEntries>
     </BuildAction>
     <TestAction
        buildConfiguration = "Debug"
        selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
        selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
        shouldUseLaunchSchemeArgsEnv = "YES">
        <Testables>
        </Testables>
        <MacroExpansion>
           <BuildableReference
              BuildableIdentifier = "primary"
              BlueprintIdentifier = "9934F1AD19303DC6005EF4AB"
              BuildableName = "GameSDKDemo.app"
              BlueprintName = "GameSDKDemo"
              ReferencedContainer = "container:GameSDKDemo.xcodeproj">
           </BuildableReference>
        </MacroExpansion>
        <AdditionalOptions>
        </AdditionalOptions>
     </TestAction>
     <LaunchAction
        buildConfiguration = "Debug"
        selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
        selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
        launchStyle = "0"
        useCustomWorkingDirectory = "NO"
        ignoresPersistentStateOnLaunch = "NO"
        debugDocumentVersioning = "YES"
        debugServiceExtension = "internal"
        allowLocationSimulation = "YES">
        <BuildableProductRunnable
           runnableDebuggingMode = "0">
           <BuildableReference
              BuildableIdentifier = "primary"
              BlueprintIdentifier = "9934F1AD19303DC6005EF4AB"
              BuildableName = "GameSDKDemo.app"
              BlueprintName = "GameSDKDemo"
              ReferencedContainer = "container:GameSDKDemo.xcodeproj">
           </BuildableReference>
        </BuildableProductRunnable>
        <AdditionalOptions>
        </AdditionalOptions>
     </LaunchAction>
     <ProfileAction
        buildConfiguration = "Release"
        shouldUseLaunchSchemeArgsEnv = "YES"
        savedToolIdentifier = ""
        useCustomWorkingDirectory = "NO"
        debugDocumentVersioning = "YES">
        <BuildableProductRunnable
           runnableDebuggingMode = "0">
           <BuildableReference
              BuildableIdentifier = "primary"
              BlueprintIdentifier = "9934F1AD19303DC6005EF4AB"
              BuildableName = "GameSDKDemo.app"
              BlueprintName = "GameSDKDemo"
              ReferencedContainer = "container:GameSDKDemo.xcodeproj">
           </BuildableReference>
        </BuildableProductRunnable>
     </ProfileAction>
     <AnalyzeAction
        buildConfiguration = "Debug">
     </AnalyzeAction>
     <ArchiveAction
        buildConfiguration = "Release"
        revealArchiveInOrganizer = "YES">
     </ArchiveAction>
  </Scheme>
 |