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ios/GameSDKDemo/GameSDKDemo.xcodeproj/xcuserdata/yanglele.xcuserdatad/xcschemes/GameSDKDemo.xcscheme 3.56 KB
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  <?xml version="1.0" encoding="UTF-8"?>
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     version = "1.3">
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        buildImplicitDependencies = "YES">
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              buildForRunning = "YES"
              buildForProfiling = "YES"
              buildForArchiving = "YES"
              buildForAnalyzing = "YES">
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                 BuildableIdentifier = "primary"
                 BlueprintIdentifier = "9934F1AD19303DC6005EF4AB"
                 BuildableName = "GameSDKDemo.app"
                 BlueprintName = "GameSDKDemo"
                 ReferencedContainer = "container:GameSDKDemo.xcodeproj">
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        selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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        language = ""
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        shouldUseLaunchSchemeArgsEnv = "YES">
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              BlueprintIdentifier = "9934F1AD19303DC6005EF4AB"
              BuildableName = "GameSDKDemo.app"
              BlueprintName = "GameSDKDemo"
              ReferencedContainer = "container:GameSDKDemo.xcodeproj">
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        selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
        selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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        disableMainThreadChecker = "YES"
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        language = ""
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        launchStyle = "0"
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        ignoresPersistentStateOnLaunch = "NO"
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              ReferencedContainer = "container:GameSDKDemo.xcodeproj">
           </BuildableReference>
        </BuildableProductRunnable>
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        <EnvironmentVariables>
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              value = "disable"
              isEnabled = "YES">
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        <AdditionalOptions>
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     <AnalyzeAction
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     <ArchiveAction
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        revealArchiveInOrganizer = "YES">
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