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ios/GameSDKDemo/GameSDKDemo.xcodeproj/xcuserdata/yanglele.xcuserdatad/xcschemes/GameSDKDemo.xcscheme
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<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0730"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "9934F1AD19303DC6005EF4AB"
BuildableName = "GameSDKDemo.app"
BlueprintName = "GameSDKDemo"
ReferencedContainer = "container:GameSDKDemo.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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language = "" |
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shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "9934F1AD19303DC6005EF4AB"
BuildableName = "GameSDKDemo.app"
BlueprintName = "GameSDKDemo"
ReferencedContainer = "container:GameSDKDemo.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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disableMainThreadChecker = "YES" |
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language = "" |
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launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "9934F1AD19303DC6005EF4AB"
BuildableName = "GameSDKDemo.app"
BlueprintName = "GameSDKDemo"
ReferencedContainer = "container:GameSDKDemo.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
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<EnvironmentVariables>
<EnvironmentVariable
key = "OS_ACTIVITY_MODE"
value = "disable"
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isEnabled = "NO"> |
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</EnvironmentVariable>
</EnvironmentVariables>
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<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "9934F1AD19303DC6005EF4AB"
BuildableName = "GameSDKDemo.app"
BlueprintName = "GameSDKDemo"
ReferencedContainer = "container:GameSDKDemo.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>
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