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ios/GameSDKDemo/letsgameDemo/VKSdk.framework/Versions/A/Headers/VKOperation.h
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//
// VKOperation.h
//
// Copyright (c) 2014 VK.com
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#import <Foundation/Foundation.h>
typedef enum {
VKOperationPausedState = -1,
VKOperationReadyState = 1,
VKOperationExecutingState = 2,
VKOperationFinishedState = 3,
} VKOperationState;
/**
Basic class for operations
*/
@interface VKOperation : NSOperation
/// This operation state. Value from VKOperationState enum
@property(readwrite, nonatomic, assign) VKOperationState state;
/// Operation working lock
@property(readwrite, nonatomic, strong) NSRecursiveLock *lock;
/// Sets dispatch queue for returning result
@property(nonatomic, assign) dispatch_queue_t responseQueue;
@end
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