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README.md
1 | # Gump SDK 4 for Android接入文档 | 1 | # Gump SDK 4 for Android接入文档 |
2 | 2 | ||
3 | 3 | V4.8.6 | |
4 | V4.8.0 | 4 | 2020年08月6日 |
5 | 2020年01月15日 | ||
6 | 5 | ||
7 | 6 | ||
8 | ## 版本概述 | 7 | ## 版本概述 |
9 | 8 | ||
10 | 此版本为使用AndroidStudio开发的版本,使用aar的方式提供sdk接入包,并使用gradle在线依赖方式,aar内别不包含依赖包,请按此文档描述接入. | 9 | 此版本为使用AndroidStudio开发的版本,使用aar的方式提供sdk接入包,并使用gradle在线依赖方式,aar内别不包含依赖包,请按此文档描述接入. |
11 | 10 | ||
12 | 此SDK适用android4.0以上系统. | 11 | 此SDK适用android4.0以上系统. |
13 | 12 | ||
14 | ## 第一章 接入指南 | 13 | ## 第一章 接入指南 |
15 | ### 1.依赖导入 | 14 | ### 1.依赖导入 |
16 | 配置gradle,以下为必须项 | 15 | 配置gradle,以下为必须项 |
17 | 16 | ||
18 | repositories{ | 17 | ```groovy |
19 | maven{ | 18 | repositories{ |
20 | url "http://117.50.8.198:8081/nexus/content/repositories/sdk" | 19 | maven{ |
21 | } | 20 | url "http://117.50.8.198:8081/nexus/content/repositories/sdk" |
22 | } | 21 | } |
23 | dependencies { | 22 | } |
24 | implementation 'com.gumptech.sdk:GameSDK:4.8.0' | 23 | dependencies { |
24 | implementation 'com.gumptech.sdk:GameSDK:4.8.6' | ||
25 | |||
26 | } | ||
27 | ``` | ||
25 | 28 | ||
26 | } | ||
27 | |||
28 | 29 | ||
29 | ### 2.修改AndroidManifest.xml文件 | 30 | ### 2.修改AndroidManifest.xml文件 |
30 | 首先添加必要的权限,如下所示: | 31 | 首先添加必要的权限,如下所示: |
31 | 32 | ||
32 | <uses-permission android:name="android.permission.INTERNET" /> | 33 | ```xml |
33 | <uses-permission android:name="android.permission.ACCESS_WIFI_STATE" /> | 34 | <uses-permission android:name="android.permission.INTERNET" /> |
34 | <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> | 35 | <uses-permission android:name="android.permission.ACCESS_WIFI_STATE" /> |
35 | <!-- VERY IMPORTANT! Don't forget this permission, or in-app billing won't work. --> | 36 | <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> |
36 | <uses-permission android:name="com.android.vending.BILLING" /> | 37 | <!-- VERY IMPORTANT! Don't forget this permission, or in-app billing won't work. --> |
37 | 38 | <uses-permission android:name="com.android.vending.BILLING" /> | |
39 | ``` | ||
40 | |||
38 | 其次注册相应的Activity,具体如下: | 41 | 其次注册相应的Activity,具体如下: |
39 | 42 | ||
40 | <activity | 43 | ```xml |
41 | android:name="com.gump.game.sdk.PassportActivity" | 44 | <activity |
42 | android:configChanges="orientation|screenSize|keyboardHidden|keyboard|screenLayout" | 45 | android:name="com.gump.game.sdk.PassportActivity" |
43 | android:launchMode="singleTask" | ||
44 | android:theme="@style/Theme.Origin" //登录界面的主题,可选项:Theme.Origin\Theme.Orange\Theme.Blue\Theme.Pink | ||
45 | android:screenOrientation="behind" | ||
46 | android:windowSoftInputMode="stateAlwaysHidden|adjustPan"> | ||
47 | </activity> | ||
48 | <activity | ||
49 | android:name="com.gump.game.sdk.RechargeActivity" | ||
50 | android:configChanges="orientation|screenSize|keyboardHidden|keyboard|screenLayout" | 46 | android:configChanges="orientation|screenSize|keyboardHidden|keyboard|screenLayout" |
51 | android:launchMode="singleTask" | 47 | android:launchMode="singleTask" |
52 | android:screenOrientation="behind" | 48 | android:theme="@style/Theme.Origin" //登录界面的主题,可选项:Theme.Origin\Theme.Orange\Theme.Blue\Theme.Pink |
53 | android:theme="@style/Theme.Translucent" > | 49 | android:screenOrientation="behind" |
54 | <intent-filter> | 50 | android:windowSoftInputMode="stateAlwaysHidden|adjustPan"> |
55 | <category android:name="android.intent.category.DEFAULT" /> | 51 | </activity> |
56 | <action android:name="android.intent.action.VIEW" /> | 52 | <activity |
57 | <category android:name="android.intent.category.BROWSABLE" /> | 53 | android:name="com.gump.game.sdk.RechargeActivity" |
58 | <data | 54 | android:configChanges="orientation|screenSize|keyboardHidden|keyboard|screenLayout" |
59 | android:host="com.gump.sdk" | 55 | android:launchMode="singleTask" |
60 | android:scheme="gump+游戏的appId" /> | 56 | android:screenOrientation="behind" |
61 | </intent-filter> | 57 | android:theme="@style/Theme.Translucent" > |
62 | </activity> | 58 | <intent-filter> |
63 | 59 | <category android:name="android.intent.category.DEFAULT" /> | |
60 | <action android:name="android.intent.action.VIEW" /> | ||
61 | <category android:name="android.intent.category.BROWSABLE" /> | ||
62 | <data | ||
63 | android:host="com.gump.sdk" | ||
64 | android:scheme="gump+游戏的appId" /> | ||
65 | </intent-filter> | ||
66 | </activity> | ||
67 | ``` | ||
68 | |||
64 | ### 3.向Gump平台索要游戏ID(AppID),完成代码接入 | 69 | ### 3.向Gump平台索要游戏ID(AppID),完成代码接入 |
65 | 正式开始接入逻辑代码前,先介绍下一些附加设置,以方便代码接入 | 70 | 正式开始接入逻辑代码前,先介绍下一些附加设置,以方便代码接入 |
66 | 71 | ||
67 | *是否打印debug日志 | 72 | *是否打印debug日志 |
68 | 73 | ||
69 | GameSDK.getSettings().enableDebugLogging(true); | 74 | ```java |
70 | 75 | GameSDK.getSettings().enableDebugLogging(true); | |
76 | ``` | ||
77 | |||
71 | *设置需要启用的第三方登录,参数可选类型见第二章:[第三方登录平台](http://repository.gumptech.com:81/document/gamesdk4-android/blob/master/IntegrationGuide.md#1-third_plat) 字段说明 | 78 | *设置需要启用的第三方登录,参数可选类型见第二章:[第三方登录平台](http://repository.gumptech.com:81/document/gamesdk4-android/blob/master/IntegrationGuide.md#1-third_plat) 字段说明 |
72 | 79 | ||
73 | GameSDK.getSettings().requestThirdSupport(SDKSettings.THIRD_SUPPORT_*); | 80 | ```java |
81 | GameSDK.getSettings().requestThirdSupport(SDKSettings.THIRD_SUPPORT_*); | ||
82 | ``` | ||
74 | 83 | ||
75 | 84 | ||
76 | #### 1.调用GameSDK前需要执行初始化。 | 85 | #### 1.调用GameSDK前需要执行初始化。 |
77 | 86 | ||
78 | 若不需要分渠道 | 87 | 若不需要分渠道 |
79 | 88 | ||
80 | GameSDK.init(Context,Appid); | 89 | ```java |
90 | GameSDK.init(Context,Appid); | ||
91 | ``` | ||
81 | 如果需要定义渠道,必须使用如下方法 | 92 | 如果需要定义渠道,必须使用如下方法 |
82 | 93 | ||
83 | GameSDK.init(Context,Appid,ChannelId); | 94 | ```java |
95 | GameSDK.init(Context,Appid,ChannelId); | ||
96 | ``` | ||
84 | 97 | ||
85 | 98 | ||
86 | #### 2.调用GameSDK的登录方法,将执行登录流程,需要一个Activity实例作参数 | 99 | #### 2.调用GameSDK的登录方法,将执行登录流程,需要一个Activity实例作参数 |
87 | 100 | ||
88 | GameSDK.login(Activity); | 101 | ```java |
102 | GameSDK.login(Activity); | ||
103 | ``` | ||
89 | 在此之前,开发者需要注册用户状态监听以接受用户的登录/登出通知,通常如下: | 104 | 在此之前,开发者需要注册用户状态监听以接受用户的登录/登出通知,通常如下: |
90 | 105 | ||
91 | GameSDK.setUserStateListener(new LoginStateListener() { | 106 | ```java |
92 | @Override | 107 | GameSDK.setUserStateListener(new LoginStateListener() { |
93 | public void onLoginSuccess(GumpUser gumpUser) { | 108 | @Override |
94 | //登录成功,用户信息包含在GumpUser对象里 | 109 | public void onLoginSuccess(GumpUser gumpUser) { |
95 | } | 110 | //登录成功,用户信息包含在GumpUser对象里 |
96 | 111 | } | |
97 | @Override | 112 | |
98 | public void onLoginFailed(int code, String msg) { | 113 | @Override |
99 | //登录出错,根据错误码和信息判断错误类型 | 114 | public void onLoginFailed(int code, String msg) { |
100 | Toast.makeText(MainActivity.this, "Login failed:code="+code+",message="+msg, Toast.LENGTH_SHORT).show(); | 115 | //登录出错,根据错误码和信息判断错误类型 |
101 | } | 116 | Toast.makeText(MainActivity.this, "Login failed:code="+code+",message="+msg, Toast.LENGTH_SHORT).show(); |
102 | 117 | } | |
103 | @Override | 118 | |
104 | public void onLoginCanceled() { | 119 | @Override |
105 | //用户取消登录 | 120 | public void onLoginCanceled() { |
106 | Toast.makeText(MainActivity.this, "operate be canceled", Toast.LENGTH_SHORT).show(); | 121 | //用户取消登录 |
107 | } | 122 | Toast.makeText(MainActivity.this, "operate be canceled", Toast.LENGTH_SHORT).show(); |
108 | 123 | } | |
109 | @Override | 124 | |
110 | public void onLogout() { | 125 | @Override |
111 | //用户登出 | 126 | public void onLogout() { |
112 | 127 | //用户登出 | |
113 | } | 128 | |
114 | @Override | 129 | } |
115 | public void onPermissionDenied(String[] deniedPermissions) { | 130 | @Override |
116 | //用户未授予权限,参数为没有获取的权限 | 131 | public void onPermissionDenied(String[] deniedPermissions) { |
117 | } | 132 | //用户未授予权限,参数为没有获取的权限 |
118 | }); | 133 | } |
119 | 134 | }); | |
135 | ``` | ||
136 | |||
120 | 如上成功登录后收到的GumpUser对象包含以下信息 | 137 | 如上成功登录后收到的GumpUser对象包含以下信息 |
121 | 138 | ||
122 | gumpUser.getUid();//获取用户的userid,此Id标识唯一用户! | 139 | ```java |
123 | gumpUser.getAccountType();//用户类型,此类型数据可从GumpPreference常量获取 | 140 | gumpUser.getUid();//获取用户的userid,此Id标识唯一用户! |
124 | gumpUser.getSessionKey();//登录的sessionKey对象,获取sessionKey字符串请使用此对象的getToken()方法 | 141 | gumpUser.getAccountType();//用户类型,此类型数据可从GumpPreference常量获取 |
142 | gumpUser.getSessionKey();//登录的sessionKey对象,获取sessionKey字符串请使用此对象的getToken()方法 | ||
143 | ``` | ||
125 | 144 | ||
126 | #### 3.支付功能 | 145 | #### 3.支付功能 |
127 | 调用支付前需先判断支付状态,根据状态调用支付方法 | 146 | 调用支付前需先判断支付状态,根据状态调用支付方法 |
128 | 147 | ||
129 | GameSDK.iapUsable(Activity, serverId, roleId, new ResultCallback() { | 148 | ```java |
130 | @Override | 149 | GameSDK.iapUsable(Activity, serverId, roleId, new ResultCallback() { |
131 | public void onResult(boolean result) { | 150 | @Override |
132 | if(result){ | 151 | public void onResult(boolean result) { |
133 | //调用GameSDK.iap | 152 | if(result){ |
134 | }else{ | 153 | //调用GameSDK.iap |
135 | //调用GameSDK.pay | 154 | }else{ |
136 | } | 155 | //调用GameSDK.pay |
137 | } | 156 | } |
138 | }); | 157 | } |
158 | }); | ||
159 | ``` | ||
139 | 160 | ||
140 | 1)调用GameSDK.pay | 161 | 1)调用GameSDK.pay |
141 | 162 | ||
142 | Bundle payInfo = new Bundle(); | 163 | ```java |
143 | payInfo.putString("product", "元宝"); | 164 | Bundle payInfo = new Bundle(); |
144 | payInfo.putFloat("amount", 40.0f); | 165 | payInfo.putString("product", "元宝"); |
145 | payInfo.putString("extraInfo", "This is demo!"); | 166 | payInfo.putFloat("amount", 40.0f); |
146 | payInfo.putString("serverId", "B4003"); | 167 | payInfo.putString("extraInfo", "This is demo!"); |
147 | payInfo.putString("roleId", "10010"); | 168 | payInfo.putString("serverId", "B4003"); |
148 | payInfo.putString("currency","currency"); | 169 | payInfo.putString("roleId", "10010"); |
149 | GumpSDK.pay(MainActivity.this, payInfo,PurchaseCallback); | 170 | payInfo.putString("currency","currency"); |
171 | GumpSDK.pay(MainActivity.this, payInfo,PurchaseCallback); | ||
172 | ``` | ||
150 | 调用pay方法时,必须穿入一个bundle对象,包含如上字段,所有字段必须全部包含 | 173 | 调用pay方法时,必须穿入一个bundle对象,包含如上字段,所有字段必须全部包含 |
151 | 174 | ||
152 | 175 | ||
153 | 2)IAP支付 | 176 | 2)IAP支付 |
154 | 177 | ||
155 | Bundle payInfo = new Bundle(); | 178 | ```java |
156 | payInfo.putString("product", "gp_skuId"); | 179 | Bundle payInfo = new Bundle(); |
157 | payInfo.putFloat("amount", 0.1f); | 180 | payInfo.putString("product", "gp_skuId"); |
158 | payInfo.putString("extraInfo", "This is demo!"); | 181 | payInfo.putFloat("amount", 0.1f); |
159 | payInfo.putString("serverId", "100"); | 182 | payInfo.putString("extraInfo", "This is demo!"); |
160 | payInfo.putString("roleId","100123"); | 183 | payInfo.putString("serverId", "100"); |
161 | GumpSDK.iap(MainActivity.this, payInfo, PurchaseCallback); | 184 | payInfo.putString("roleId","100123"); |
162 | 185 | GumpSDK.iap(MainActivity.this, payInfo, PurchaseCallback); | |
186 | ``` | ||
187 | |||
163 | 3)PurchaseCallback为支付状态回调接口,此接口含有3个方法 | 188 | 3)PurchaseCallback为支付状态回调接口,此接口含有3个方法 |
164 | 189 | ||
165 | @Override | 190 | ```java |
166 | public void onPurchaseCompleted() { | 191 | @Override |
167 | Log.i(TAG,"purchase completed"); | 192 | public void onPurchaseCompleted() { |
168 | } | 193 | Log.i(TAG,"purchase completed"); |
194 | } | ||
169 | 195 | ||
170 | @Override | 196 | @Override |
171 | public void onPurchaseError(int code, String msg) { | 197 | public void onPurchaseError(int code, String msg) { |
172 | Log.i(TAG,"purchase error"); | 198 | Log.i(TAG,"purchase error"); |
173 | } | 199 | } |
200 | |||
201 | @Override | ||
202 | public void onPurchaseCanceled() { | ||
203 | Log.i(TAG,"purchase canceled"); | ||
204 | } | ||
205 | ``` | ||
174 | 206 | ||
175 | @Override | ||
176 | public void onPurchaseCanceled() { | ||
177 | Log.i(TAG,"purchase canceled"); | ||
178 | } | ||
179 | |||
180 | #### 4.注销登录 | 207 | #### 4.注销登录 |
181 | 208 | ||
182 | GameSDK.logout(Activity); | 209 | ```java |
210 | GameSDK.logout(Activity); | ||
211 | ``` | ||
183 | 当此方法调用后,用户退出登录,并会通过LoginStateListener接口通知调用程序!为了便于用户切换登录账户,请在游戏内提供用户注销的触发按钮 | 212 | 当此方法调用后,用户退出登录,并会通过LoginStateListener接口通知调用程序!为了便于用户切换登录账户,请在游戏内提供用户注销的触发按钮 |
184 | #### 5.运营开关接口,若需要接入,会有我方运营人员提出需求,否则不需要接入(若对此接口不知所云,即可认为不需要接入,请自行忽略) | 213 | #### 5.运营开关接口,若需要接入,会有我方运营人员提出需求,否则不需要接入(若对此接口不知所云,即可认为不需要接入,请自行忽略) |
185 | 214 | ||
186 | GameSDK.inspectRiskLevel(this, new ResultCallback() { | 215 | ```java |
187 | @Override | 216 | GameSDK.inspectRiskLevel(this, new ResultCallback() { |
188 | public void onResult(boolean result) { | 217 | @Override |
189 | Log.i(TAG,result?"There is some risks":"Nothing is risk"); | 218 | public void onResult(boolean result) { |
190 | } | 219 | Log.i(TAG,result?"There is some risks":"Nothing is risk"); |
191 | }); | 220 | } |
192 | 221 | }); | |
222 | ``` | ||
223 | |||
193 | ## 第二章 常量字段与代码 | 224 | ## 第二章 常量字段与代码 |
194 | ### 1.第三方登录平台(third_plat) | 225 | ### 1.第三方登录平台(third_plat) |
195 | | 常量字段 | 说明 | | 226 | | 常量字段 | 说明 | |
196 | |--------------------------------|--------------| | 227 | |--------------------------------|--------------| |
197 | |SDKSettings.THIRD_SUPPORT_FB | Facebook登录 | | 228 | |SDKSettings.THIRD_SUPPORT_FB | Facebook登录 | |
198 | |SDKSettings.THIRD_SUPPORT_GOOGLE| Google登录 | | 229 | |SDKSettings.THIRD_SUPPORT_GOOGLE| Google登录 | |
199 | |SDKSettings.THIRD_SUPPORT_LINE | Line登录 | | 230 | |SDKSettings.THIRD_SUPPORT_LINE | Line登录 | |
200 | 231 | ||
201 | ### 2.登录账户类型 | 232 | ### 2.登录账户类型 |
202 | | 常量字段 | 说明 | | 233 | | 常量字段 | 说明 | |
203 | |-------------------------------------|--------------| | 234 | |-------------------------------------|--------------| |
204 | |GumpPreference.ACCOUNT_TYPE_FB | Facebook用户 | | 235 | |GumpPreference.ACCOUNT_TYPE_FB | Facebook用户 | |
205 | |GumpPreference.ACCOUNT_TYPE_REG | Gump注册用户 | | 236 | |GumpPreference.ACCOUNT_TYPE_REG | Gump注册用户 | |
206 | |GumpPreference.ACCOUNT_TYPE_QUICK_REG| 游客 | | 237 | |GumpPreference.ACCOUNT_TYPE_QUICK_REG| 游客 | |
207 | |GumpPreference.ACCOUNT_TYPE_GOOGLE | Google用户 | | 238 | |GumpPreference.ACCOUNT_TYPE_GOOGLE | Google用户 | |
208 | |GumpPreference.ACCOUNT_TYPE_LINE | Line用户 | | 239 | |GumpPreference.ACCOUNT_TYPE_LINE | Line用户 | |
209 | 240 | ||
210 | 241 | ||
211 | 242 | ||
212 | ## 第三章 常见问题 | 243 | ## 第三章 常见问题 |