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IntegrationGuide.md
File was created | 1 | # Gump SDK 4 for Android接入文档 | |
2 | |||
3 | V4.0.0 | ||
4 | 2016年09月23日 | ||
5 | |||
6 | ##版本概述 | ||
7 | |||
8 | 此版本为使用AndroidStudio开发的第一个版本,一改eclipse的工程依赖方式,使用aar的方式提供sdk接入包,除功能外,相对上一版本没有继承关系,请按此文档描述接入. | ||
9 | |||
10 | 此SDK适用android2.3以上系统. | ||
11 | |||
12 | ## 第一章 接入指南 | ||
13 | ###1.依赖导入 | ||
14 | 将aar添加到libs目录下,然后配置gradle | ||
15 | 以下为必须项 | ||
16 | |||
17 | repositories{ | ||
18 | flatDir{ | ||
19 | dirs 'libs' | ||
20 | } | ||
21 | } | ||
22 | dependencies { | ||
23 | compile(name:'GameSDK-release',ext:'aar') | ||
24 | } | ||
25 | |||
26 | 可选接入facebook登录并使用sdk方式时,需要增加依赖(web方式登录请忽略) | ||
27 | |||
28 | compile 'com.facebook.android:facebook-android-sdk:4.4.0' | ||
29 | |||
30 | 可选接入vk登录时,需要导入vkLibrary工程,并配置模块依赖,如下 | ||
31 | |||
32 | compile project(':vksdk_library') | ||
33 | |||
34 | ###2.修改AndroidManifest.xml文件 | ||
35 | 首先添加必要的权限,如下所示: | ||
36 | |||
37 | <uses-permission android:name="android.permission.INTERNET" /> | ||
38 | <uses-permission android:name="android.permission.READ_PHONE_STATE" /> | ||
39 | <uses-permission android:name="android.permission.BLUETOOTH" /> | ||
40 | <uses-permission android:name="android.permission.ACCESS_WIFI_STATE" /> | ||
41 | <uses-permission android:name="android.permission.WRITE_SETTINGS"/> | ||
42 | <uses-permission android:name="android.permission.GET_ACCOUNTS"/> | ||
43 | <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> | ||
44 | <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> | ||
45 | <uses-permission android:name="android.permission.MOUNT_UNMOUNT_FILESYSTEMS"/> | ||
46 | <uses-permission android:name="android.permission.SEND_SMS"/> | ||
47 | <!-- VERY IMPORTANT! Don't forget this permission, or in-app billing won't work. --> | ||
48 | <uses-permission android:name="com.android.vending.BILLING" /> | ||
49 | |||
50 | 其次注册相应的Activity,具体如下: | ||
51 | |||
52 | <activity | ||
53 | android:name="com.gumptech.sdk.ContainerActivity" | ||
54 | android:configChanges="orientation|screenSize|keyboardHidden|keyboard|screenLayout" | ||
55 | android:windowSoftInputMode="stateAlwaysHidden|adjustPan" | ||
56 | android:launchMode="singleTask" | ||
57 | android:theme="@style/Theme.TransparentWin" > | ||
58 | </activity> | ||
59 | <activity | ||
60 | android:name="com.gumptech.sdk.PaymentActivity" | ||
61 | android:configChanges="orientation|screenSize|keyboardHidden|keyboard|screenLayout" | ||
62 | android:launchMode="singleTask" | ||
63 | android:theme="@android:style/Theme.Translucent.NoTitleBar" > | ||
64 | <intent-filter> | ||
65 | <category android:name="android.intent.category.DEFAULT" /> | ||
66 | <action android:name="android.intent.action.VIEW" /> | ||
67 | <category android:name="android.intent.category.BROWSABLE" /> | ||
68 | <data | ||
69 | android:host="com.gump.sdk" | ||
70 | android:scheme="gump+游戏的appId" /> | ||
71 | </intent-filter> | ||
72 | </activity> | ||
73 | <activity | ||
74 | android:name="com.gumptech.sdk.ExchangeWindow" | ||
75 | android:configChanges="orientation|screenSize|keyboardHidden|keyboard|screenLayout" | ||
76 | android:theme="@style/Theme.WinForExchange" > | ||
77 | </activity> | ||
78 | |||
79 | <service android:name="com.gumptech.sdk.PushService" /> | ||
80 | <!-- facebook --> | ||
81 | <activity | ||
82 | android:name="com.facebook.FacebookActivity" | ||
83 | android:configChanges="keyboard|keyboardHidden|screenLayout|screenSize|orientation" | ||
84 | android:label="@string/app_name" | ||
85 | android:theme="@android:style/Theme.Translucent.NoTitleBar" /> | ||
86 | <!-- vk登录使用,若不接入vk,不需配置 --> | ||
87 | <activity android:name="com.vk.sdk.VKOpenAuthActivity" /> | ||
88 | <activity | ||
89 | android:name="com.vk.sdk.VKServiceActivity" | ||
90 | android:label="ServiceActivity" | ||
91 | android:theme="@style/VK.Transparent" /> | ||
92 | |||
93 | ###3.向Gump平台索要游戏ID(AppID),完成代码接入 | ||
94 | 正式开始接入逻辑代码前,先介绍下一些附加设置,以方便代码接入 | ||
95 | |||
96 | *是否打印debug日志 | ||
97 | |||
98 | GumpSDK.getSettings().enableDebugLogging(true); | ||
99 | |||
100 | *Gump Logo隐藏 | ||
101 | |||
102 | GumpSDK.getSettings().setLogoShow(false); | ||
103 | |||
104 | *横竖屏控制,默认为横屏,参数为false即为竖屏 | ||
105 | |||
106 | GumpSDK.getSettings().setScreenLandscape(true); | ||
107 | |||
108 | *设置是否启用Facebook登录和VK登录 | ||
109 | |||
110 | GumpSDK.getSettings().setFBEnable(true); | ||
111 | GumpSDK.getSettings().setVKEnable(true); | ||
112 | *若要强制使用web方式登录facebook | ||
113 | |||
114 | GumpSDK.getSettings().forceFBWithWeb(); | ||
115 | ####1.调用GumpSDK前需要执行初始化。 | ||
116 | |||
117 | 若不需要分渠道 | ||
118 | |||
119 | GumpSDK.init(Context,Appid, Appkey,InitializeCallback); | ||
120 | 如果需要定义渠道,必须使用如下方法 | ||
121 | |||
122 | GumpSDK.init(Context,Appid, Appkey,ChannelId,InitializeCallback); | ||
123 | |||
124 | InitializeCallback为初始化回调接口,此接口只有一个回调方法initComplete(int result) result标识是否初始化成功,当result等于GumpSDK.CODE.OK时为成功,其他为失败 | ||
125 | |||
126 | ####2.调用GumpSDK的开始方法,将执行登录流程,需要一个Activity实例作参数 | ||
127 | |||
128 | GumpSDK.start(Activity); | ||
129 | 在此之前,开发者需要注册用户状态监听以接受用户的登录/登出通知,通常如下: | ||
130 | |||
131 | GumpSDK.setUserStateListener(new LoginStateListener() { | ||
132 | @Override | ||
133 | public void onLoginSuccess(GumpUser gumpUser) { | ||
134 | //登录成功,用户信息包含在GumpUser对象里 | ||
135 | } | ||
136 | |||
137 | @Override | ||
138 | public void onLoginFailed(int code, String msg) { | ||
139 | //登录出错,根据错误码和信息判断错误类型 | ||
140 | Toast.makeText(MainActivity.this, "Login failed:code="+code+",message="+msg, Toast.LENGTH_SHORT).show(); | ||
141 | } | ||
142 | |||
143 | @Override | ||
144 | public void onLoginCanceled() { | ||
145 | //用户取消登录 | ||
146 | Toast.makeText(MainActivity.this, "operate be canceled", Toast.LENGTH_SHORT).show(); | ||
147 | } | ||
148 | |||
149 | @Override | ||
150 | public void onLogout() { | ||
151 | //用户登出 | ||
152 | |||
153 | } | ||
154 | }); | ||
155 | |||
156 | 如上成功登录后收到的GumpUser对象包含以下信息 | ||
157 | |||
158 | gumpUser.getUid();//获取用户的userid,此Id标识唯一用户! | ||
159 | gumpUser.getAccountType();//用户类型,此类型数据可从GumpPreference常量获取 | ||
160 | gumpUser.getSessionKey();//登录的sesionKey | ||
161 | |||
162 | |||
163 | ####3.支付功能 | ||
164 | 1)使用gump通行证登录,其中除nick和roleId外所有参数为必传参数 | ||
165 | |||
166 | Bundle payInfo = new Bundle(); | ||
167 | payInfo.putString("nick", "thi"); | ||
168 | payInfo.putString("product", "元宝"); | ||
169 | payInfo.putFloat("amount", 40.0f); | ||
170 | payInfo.putString("extraInfo", "This is demo!"); | ||
171 | payInfo.putString("serverId", "B4003"); | ||
172 | payInfo.putString("roleId", "10010"); | ||
173 | payInfo.putString("sessionKey","sessionkey"); | ||
174 | GumpSDK.pay(MainActivity.this, payInfo,PurchaseCallback); | ||
175 | 调用pay方法时,必须穿入一个bundle对象,包含如上字段,除nick和roleId外所有字段必须全部包含,其中sessionKey为登录时返回的sessionKey | ||
176 | |||
177 | |||
178 | 2)PurchaseCallback为支付状态回调接口,此接口含有3个方法 | ||
179 | |||
180 | @Override | ||
181 | public void onPurchaseCompleted(PurchaseResult result) { | ||
182 | Log.i(TAG,"purchase completed"); | ||
183 | } | ||
184 | |||
185 | @Override | ||
186 | public void onPurchaseError(int code, String msg) { | ||
187 | Log.i(TAG,"purchase error"); | ||
188 | } | ||
189 | |||
190 | @Override | ||
191 | public void onPurchaseCanceled() { | ||
192 | Log.i(TAG,"purchase canceled"); | ||
193 | } | ||
194 | |||
195 | ####4.注销登录 | ||
196 | |||
197 | GumpSDK.logout(Activity); | ||
198 | 当此方法调用后,用户退出登录,并会通过LoginStateListener接口通知调用程序! | ||
199 | ## 第二章 常见问题 | ||
200 | ### 问题1: 如何避免混淆对SDK的影响? | ||
201 | 解答:有些开发者对接入了SDK的程序进行混淆时,有可能会覆盖某些java | ||
202 | 类,导致SDK无法正常工作,解决方法如下: | ||
203 | Ø 请开发者在混淆配置文件proguard.cfg或proguard-project.txt的最后加上 | ||
204 | |||
205 | -keepattributes *Annotation*,InnerClasses,SourceFile,LineNumberTable | ||
206 | -keep public class * extends android.app.Service | ||
207 | -keep public class com.google.vending.licensing.ILicensingService | ||
208 | -keep public class com.android.vending.licensing.ILicensingService | ||
209 | -keep class com.gumptech.sdk.view.* {*;} | ||
210 | -keep class com.gumptech.sdk.web.* {*;} | ||
211 | -keep class com.gumptech.sdk.bridge.impl.*{*;} | ||
212 | |||
213 | |||
214 | 使得混淆的时候不会影响SDK的命名空间。 |