apply plugin: 'com.android.application' /*The config for internal testing,you could ignore it * gump内部测试使用,你可以自行配置,或者直接删除这部分内容 * --start-- */ def keystorePSW = '' def keystoreAlias = '' def keystoreAliasPSW = '' // default keystore file, PLZ config file path in local.properties def keyfile = file('s.keystore.temp') Properties properties = new Properties() // local.properties file in the root director properties.load(project.file('local.properties').newDataInputStream()) def keystoreFilepath = properties.getProperty("keystore.path") if (keystoreFilepath) { keystorePSW = properties.getProperty("keystore.password") keystoreAlias = properties.getProperty("keystore.alias") keystoreAliasPSW = properties.getProperty("keystore.key_passwd") keyfile = file(keystoreFilepath) } /* * The config for internal testing,you could ignore it * gump内部测试使用,你可以自行配置,或者直接删除这部分内容 * --end-- */ repositories { maven { url "http://117.50.8.198:8081/nexus/content/repositories/sdk" } jcenter() google() } android { compileSdkVersion 26 buildToolsVersion '28.0.3' signingConfigs { release { storeFile keyfile storePassword keystorePSW keyPassword keystoreAliasPSW keyAlias keystoreAlias } } defaultConfig { minSdkVersion 14 targetSdkVersion 26 versionCode 6 versionName "1.4" testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner" signingConfig signingConfigs.release } buildTypes { release { minifyEnabled false proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' zipAlignEnabled true } debug { signingConfig signingConfigs.release } } lintOptions { abortOnError false } applicationVariants.all{ variant-> variant.outputs.all{ outputFileName = "GameSDKDemo-"+variant.name+defaultConfig.versionName+".apk" } } } dependencies { implementation fileTree(include: ['*.jar'], dir: 'libs') testImplementation 'junit:junit:4.12' implementation 'com.android.support:appcompat-v7:26.1.0' // implementation project(':GameSDK') implementation 'com.gumptech.sdk:GameSDK:4.6.2' }