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<?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0610" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "9934F1AD19303DC6005EF4AB" BuildableName = "letsgameDemo.app" BlueprintName = "letsgameDemo" ReferencedContainer = "container:letsgameDemo.xcodeproj"> </BuildableReference> </BuildActionEntry> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "NO" buildForArchiving = "NO" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "9934F1C819303DC6005EF4AB" BuildableName = "letsgameDemoTests.xctest" BlueprintName = "letsgameDemoTests" ReferencedContainer = "container:letsgameDemo.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> <TestableReference skipped = "NO"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "9934F1C819303DC6005EF4AB" BuildableName = "letsgameDemoTests.xctest" BlueprintName = "letsgameDemoTests" ReferencedContainer = "container:letsgameDemo.xcodeproj"> </BuildableReference> </TestableReference> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "9934F1AD19303DC6005EF4AB" BuildableName = "letsgameDemo.app" BlueprintName = "letsgameDemo" ReferencedContainer = "container:letsgameDemo.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "9934F1AD19303DC6005EF4AB" BuildableName = "letsgameDemo.app" BlueprintName = "letsgameDemo" ReferencedContainer = "container:letsgameDemo.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "9934F1AD19303DC6005EF4AB" BuildableName = "letsgameDemo.app" BlueprintName = "letsgameDemo" ReferencedContainer = "container:letsgameDemo.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> |