Commit 01d1fa74ea4f1f34009116865c996be622a56a4d

Authored by alexYang
1 parent 0c287634f8
Exists in master

v3.4.19更新

Showing 6 changed files with 32 additions and 13 deletions Inline Diff

ios/GameSDK.framework/Versions/A/GameSDK
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ios/GameSDK.framework/Versions/A/Headers/LetsGameAPI.h
1 1
2 #import <Foundation/Foundation.h> 2 #import <Foundation/Foundation.h>
3 #import "LSGAccount.h" 3 #import "LSGAccount.h"
4 #import "VKBridgeProtocol.h" 4 #import "VKBridgeProtocol.h"
5 5
6 6
7 typedef void (^LSGLoginSuccBlock)(NSString *userId, NSString *sessionKey, LSGAccountType type); 7 typedef void (^LSGLoginSuccBlock)(NSString *userId, NSString *sessionKey, LSGAccountType type);
8 typedef void (^LSGDismissBlock)(void); 8 typedef void (^LSGDismissBlock)(void);
9 9
10 static BOOL isDisableFB = NO; 10 static BOOL isDisableFB = NO;
11 11
12 static BOOL isEnableVK = NO; 12 static BOOL isEnableVK = NO;
13 13
14 static BOOL isDisableLine = NO; 14 static BOOL isDisableLine = NO;
15 15
16 static BOOL isDisableWeChat = NO; 16 static BOOL isDisableWeChat = NO;
17 17
18 static BOOL isDisableGoogle = NO; 18 static BOOL isDisableGoogle = NO;
19 19
20 static BOOL hiddenLogo = NO; 20 static BOOL hiddenLogo = NO;
21 21
22 //默认横屏 22 //默认横屏
23 static BOOL DeviceOrientationIsHorizontal = YES; 23 static BOOL DeviceOrientationIsHorizontal = YES;
24 24
25 static NSString *version = @"3.4.14"; 25 static NSString *version = @"3.4.19";
26 26
27 @interface LetsGameAPI : NSObject<UIApplicationDelegate> 27 @interface LetsGameAPI : NSObject<UIApplicationDelegate>
28 28
29 @property (nonatomic, strong) NSString *appId; 29 @property (nonatomic, strong) NSString *appId;
30 @property (nonatomic, strong) NSString *appKey; 30 @property (nonatomic, strong) NSString *appKey;
31 @property(nonatomic, strong) NSString *channelId;
31 @property (nonatomic, copy) LSGLoginSuccBlock succBlock; 32 @property (nonatomic, copy) LSGLoginSuccBlock succBlock;
32 @property (nonatomic, copy) LSGDismissBlock dismissBlock; 33 @property (nonatomic, copy) LSGDismissBlock dismissBlock;
33 @property (nonatomic, assign) int decideWebPay; 34 @property (nonatomic, assign) int decideWebTo;
34 @property (nonatomic,retain) id<VKBridgeProtocol> vkBridge; 35 @property (nonatomic,retain) id<VKBridgeProtocol> vkBridge;
35 //@property(nonatomic,strong) NSString *version; 36 //@property(nonatomic,strong) NSString *version;
36 37
37 + (instancetype)instance; 38 + (instancetype)instance;
38 39
39 -(NSString*)version; 40 -(NSString*)version;
40 41
41 - (void)showLoginView; 42 - (void)showLoginView;
42 - (void)showLoginViewInView:(UIView *)view; 43 - (void)showLoginViewInView:(UIView *)view;
43 44
44 +(void)disableFB:(BOOL)isDisable; 45 +(void)disableFB:(BOOL)isDisable;
45 +(void)disableGoogle:(BOOL)isDisable; 46 +(void)disableGoogle:(BOOL)isDisable;
46 +(void)disableWeChat:(BOOL)isDisable; 47 +(void)disableWeChat:(BOOL)isDisable;
47 +(void)disableLine:(BOOL)isDissable; 48 +(void)disableLine:(BOOL)isDissable;
48 +(BOOL)isFBDisable; 49 +(BOOL)isFBDisable;
49 +(BOOL)isVKEnable; 50 +(BOOL)isVKEnable;
50 +(BOOL)isWeChatDisable; 51 +(BOOL)isWeChatDisable;
51 +(BOOL)isGoogleDisable; 52 +(BOOL)isGoogleDisable;
52 +(BOOL)isLineDisable; 53 +(BOOL)isLineDisable;
53 +(void)hiddenLogo:(BOOL)isHidden; 54 +(void)hiddenLogo:(BOOL)isHidden;
54 +(BOOL)isHiddenLogo; 55 +(BOOL)isHiddenLogo;
55 +(void)DeviceOrientationIsHorizontal:(BOOL)isDisable; 56 +(void)DeviceOrientationIsHorizontal:(BOOL)isDisable;
56 +(BOOL)DeviceOrientationIsHorizontal; 57 +(BOOL)DeviceOrientationIsHorizontal;
57 58
58 - (void)logout; 59 - (void)logout;
59 60
60 - (void)hide; 61 - (void)hide;
61 //是否安装微信 62 //是否安装微信
62 -(BOOL)isWeChatInstall; 63 -(BOOL)isWeChatInstall;
63 //向微信注册应用 64 //向微信注册应用
64 -(void)registerAppWeChatWithAppId:(NSString *)appId 65 -(void)registerAppWeChatWithAppId:(NSString *)appId
65 appKey:(NSString *)appKey 66 appKey:(NSString *)appKey
66 Success:(void (^)())success 67 Success:(void (^)())success
67 failure:(void (^)())failure; 68 failure:(void (^)())failure;
68 69
69 - (BOOL)handleOpenURL:(NSURL *)url 70 - (BOOL)handleOpenURL:(NSURL *)url
70 sourceApplication:(NSString *)sourceApplication; 71 sourceApplication:(NSString *)sourceApplication;
71 72
72 -(void)pay:(NSDictionary*) payInfo handleCallBack:(void (^)()) payAccomplistCallback; 73 -(void)pay:(NSDictionary*) payInfo handleCallBack:(void (^)()) payAccomplistCallback;
73 74
74 //-(void)iap:(NSDictionary*) payInfo forUser:(NSString*) uid handleCallback:(void (^)(NSString* orderId)) callback; 75 //-(void)iap:(NSDictionary*) payInfo forUser:(NSString*) uid handleCallback:(void (^)(NSString* orderId)) callback;
75 76
76 -(void)iap:(NSDictionary*) payInfo forUser:(NSString*) uid succCallback:(void (^)(NSString* orderId)) succCallback failCallback:(void (^)(NSString* orderId)) failCallback; 77 -(void)iap:(NSDictionary*) payInfo forUser:(NSString*) uid succCallback:(void (^)(NSString* orderId)) succCallback failCallback:(void (^)(NSString* orderId)) failCallback;
77 78
78 -(void)registeIapObserver; 79 -(void)registeIapObserver;
79 80
80 -(void)decideWebPayVersion:(int)decideWebPay; 81 -(void)decideWebToVersion:(int)decideWebTo;
81 82
82 -(void)obtainAccessTokenSuccess:(void (^)(NSString *tokenString, NSString *refreshTime, NSString *expirationTime))success 83 -(void)obtainAccessTokenSuccess:(void (^)(NSString *tokenString, NSString *refreshTime, NSString *expirationTime))success
83 failure:(void (^)(NSString *errorString))failure; 84 failure:(void (^)(NSString *errorString))failure;
84 85
85 //获取是否展示安全页面,YES展示侵权页面,NO展示非侵权页面 86 //获取是否展示安全页面,YES展示侵权页面,NO展示非侵权页面
86 -(void)gameObtainSafeSetInfoWithAppId:(NSString *)appId 87 -(void)gameObtainSafeSetInfoWithAppId:(NSString *)appId
87 ChannelId:(NSString *)channelId 88 ChannelId:(NSString *)channelId
88 handleCallBack:(void (^)(BOOL resultStatus))callBack; 89 handleCallBack:(void (^)(BOOL resultStatus))callBack;
89 @end 90 @end
90 91
No preview for this file type
ios/GameSDKDemo/GameSDKDemo.xcodeproj/project.pbxproj
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371 PRODUCT_NAME = GameSDKDemo; 383 PRODUCT_NAME = GameSDKDemo;
372 PROVISIONING_PROFILE = "9a16d1a8-62c4-4ddd-a173-5ea852773122"; 384 PROVISIONING_PROFILE = "9a16d1a8-62c4-4ddd-a173-5ea852773122";
373 PROVISIONING_PROFILE_SPECIFIER = testpurchaseDev; 385 PROVISIONING_PROFILE_SPECIFIER = testpurchaseDev;
374 PUBLIC_HEADERS_FOLDER_PATH = ""; 386 PUBLIC_HEADERS_FOLDER_PATH = "";
375 WRAPPER_EXTENSION = app; 387 WRAPPER_EXTENSION = app;
376 }; 388 };
377 name = Debug; 389 name = Debug;
378 }; 390 };
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384 ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon; 396 ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
385 ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME = LaunchImage; 397 ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME = LaunchImage;
386 CODE_SIGN_IDENTITY = "iPhone Developer"; 398 CODE_SIGN_IDENTITY = "iPhone Developer";
387 "CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Distribution"; 399 "CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Distribution";
388 DEVELOPMENT_TEAM = TU2VD6BENZ; 400 DEVELOPMENT_TEAM = TU2VD6BENZ;
389 ENABLE_BITCODE = NO; 401 ENABLE_BITCODE = NO;
390 FRAMEWORK_SEARCH_PATHS = ( 402 FRAMEWORK_SEARCH_PATHS = (
391 "$(PROJECT_DIR)/../**", 403 "$(PROJECT_DIR)/../**",
392 "$(PROJECT_DIR)/letsgameDemo", 404 "$(PROJECT_DIR)/letsgameDemo",
393 ); 405 );
394 GCC_PRECOMPILE_PREFIX_HEADER = YES; 406 GCC_PRECOMPILE_PREFIX_HEADER = YES;
395 GCC_PREFIX_HEADER = "letsgameDemo/GameSDKDemo-Prefix.pch"; 407 GCC_PREFIX_HEADER = "letsgameDemo/GameSDKDemo-Prefix.pch";
396 HEADER_SEARCH_PATHS = ( 408 HEADER_SEARCH_PATHS = (
397 "$(PROJECT_DIR)/../GameSDK.framework/**", 409 "$(PROJECT_DIR)/../GameSDK.framework/**",
398 "$(inherited)", 410 "$(inherited)",
399 "$(PROJECT_DIR)/letsgameDemo/**", 411 "$(PROJECT_DIR)/letsgameDemo/**",
400 "$(PROJECT_DIR)/../VKBridge.framework/**", 412 "$(PROJECT_DIR)/../VKBridge.framework/**",
401 ); 413 );
402 INFOPLIST_FILE = "letsgameDemo/letsgameDemo-Info.plist"; 414 INFOPLIST_FILE = "letsgameDemo/letsgameDemo-Info.plist";
403 IPHONEOS_DEPLOYMENT_TARGET = 7.0; 415 IPHONEOS_DEPLOYMENT_TARGET = 7.0;
404 LIBRARY_SEARCH_PATHS = ""; 416 LIBRARY_SEARCH_PATHS = "";
405 ONLY_ACTIVE_ARCH = YES; 417 ONLY_ACTIVE_ARCH = YES;
406 PRIVATE_HEADERS_FOLDER_PATH = ""; 418 PRIVATE_HEADERS_FOLDER_PATH = "";
407 PRODUCT_BUNDLE_IDENTIFIER = test.kang.purchase; 419 PRODUCT_BUNDLE_IDENTIFIER = test.kang.purchase;
408 PRODUCT_NAME = GameSDKDemo; 420 PRODUCT_NAME = GameSDKDemo;
409 PROVISIONING_PROFILE = "7b28fefe-7c60-41a6-ac6c-b21726228700"; 421 PROVISIONING_PROFILE = "7b28fefe-7c60-41a6-ac6c-b21726228700";
410 PROVISIONING_PROFILE_SPECIFIER = testpurchasekang; 422 PROVISIONING_PROFILE_SPECIFIER = testpurchasekang;
411 PUBLIC_HEADERS_FOLDER_PATH = ""; 423 PUBLIC_HEADERS_FOLDER_PATH = "";
412 WRAPPER_EXTENSION = app; 424 WRAPPER_EXTENSION = app;
413 }; 425 };
414 name = Release; 426 name = Release;
415 }; 427 };
416 /* End XCBuildConfiguration section */ 428 /* End XCBuildConfiguration section */
417 429
418 /* Begin XCConfigurationList section */ 430 /* Begin XCConfigurationList section */
419 9934F1A919303DC6005EF4AB /* Build configuration list for PBXProject "GameSDKDemo" */ = { 431 9934F1A919303DC6005EF4AB /* Build configuration list for PBXProject "GameSDKDemo" */ = {
420 isa = XCConfigurationList; 432 isa = XCConfigurationList;
421 buildConfigurations = ( 433 buildConfigurations = (
422 9934F1D819303DC6005EF4AB /* Debug */, 434 9934F1D819303DC6005EF4AB /* Debug */,
423 9934F1D919303DC6005EF4AB /* Release */, 435 9934F1D919303DC6005EF4AB /* Release */,
424 ); 436 );
425 defaultConfigurationIsVisible = 0; 437 defaultConfigurationIsVisible = 0;
426 defaultConfigurationName = Release; 438 defaultConfigurationName = Release;
427 }; 439 };
428 9934F1DA19303DC6005EF4AB /* Build configuration list for PBXNativeTarget "GameSDKDemo" */ = { 440 9934F1DA19303DC6005EF4AB /* Build configuration list for PBXNativeTarget "GameSDKDemo" */ = {
429 isa = XCConfigurationList; 441 isa = XCConfigurationList;
430 buildConfigurations = ( 442 buildConfigurations = (
431 9934F1DB19303DC6005EF4AB /* Debug */, 443 9934F1DB19303DC6005EF4AB /* Debug */,
432 9934F1DC19303DC6005EF4AB /* Release */, 444 9934F1DC19303DC6005EF4AB /* Release */,
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434 defaultConfigurationIsVisible = 0; 446 defaultConfigurationIsVisible = 0;
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438 }; 450 };
439 rootObject = 9934F1A619303DC6005EF4AB /* Project object */; 451 rootObject = 9934F1A619303DC6005EF4AB /* Project object */;
440 } 452 }
441 453
ios/GameSDKDemo/GameSDKDemo.xcodeproj/project.xcworkspace/xcuserdata/yanglele.xcuserdatad/UserInterfaceState.xcuserstate
No preview for this file type
ios/GameSDKDemo/letsgameDemo/LSGAppDelegate.m
1 // 1 //
2 // LSGAppDelegate.m 2 // LSGAppDelegate.m
3 // letsgameDemo 3 // letsgameDemo
4 // 4 //
5 // Created by zhy on 14-5-24. 5 // Created by zhy on 14-5-24.
6 // 6 //
7 // 7 //
8 8
9 #import "LSGAppDelegate.h" 9 #import "LSGAppDelegate.h"
10 #import "LSGMainViewController.h" 10 #import "LSGMainViewController.h"
11 #import "LetsGameAPI.h" 11 #import "LetsGameAPI.h"
12 12
13 @implementation LSGAppDelegate 13 @implementation LSGAppDelegate
14 14
15 - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions 15 - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
16 { 16 {
17 self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; 17 self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
18 18
19 LSGMainViewController *viewController = [[LSGMainViewController alloc] init]; 19 LSGMainViewController *viewController = [[LSGMainViewController alloc] init];
20 self.window.rootViewController = viewController; 20 self.window.rootViewController = viewController;
21 [self.window addSubview:viewController.view]; 21 [self.window addSubview:viewController.view];
22 22
23 self.window.backgroundColor = [UIColor whiteColor]; 23 self.window.backgroundColor = [UIColor whiteColor];
24 [self.window makeKeyAndVisible]; 24 [self.window makeKeyAndVisible];
25 25
26 //显示是否侵权的接口 26 //显示是否侵权的接口
27 // [[LetsGameAPI instance] gameObtainSafeSetInfoWithAppId:@"10056" ChannelId:@"1000" handleCallBack:^(BOOL resultStatus) { 27 // [[LetsGameAPI instance] gameObtainSafeSetInfoWithAppId:@"10056" ChannelId:@"1000" handleCallBack:^(BOOL resultStatus) {
28 // if (resultStatus) { 28 // if (resultStatus) {
29 // NSLog(@"YES 侵权"); 29 // NSLog(@"YES 侵权");
30 // }else{ 30 // }else{
31 // NSLog(@"NO 不侵权"); 31 // NSLog(@"NO 不侵权");
32 // } 32 // }
33 // }]; 33 // }];
34 //微信登陆
35 [[LetsGameAPI instance] registerAppWeChatWithAppId:@"100" appKey:@"f899139df5e1059396431415e770c6dd" Success:^{
36 NSLog(@"注册成功");
37 } failure:^{
38 NSLog(@"注册失败");
39 }];
34 40
35 [[UIApplication sharedApplication] setStatusBarHidden:YES]; 41 [[UIApplication sharedApplication] setStatusBarHidden:YES];
36 [[LetsGameAPI instance] registeIapObserver]; 42 [[LetsGameAPI instance] registeIapObserver];
37 43
38 return YES; 44 return YES;
39 } 45 }
40 46
41 - (void)applicationWillResignActive:(UIApplication *)application 47 - (void)applicationWillResignActive:(UIApplication *)application
42 { 48 {
43 // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. 49 // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
44 // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. 50 // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
45 } 51 }
46 52
47 - (void)applicationDidEnterBackground:(UIApplication *)application 53 - (void)applicationDidEnterBackground:(UIApplication *)application
48 { 54 {
49 // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 55 // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
50 // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. 56 // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
51 } 57 }
52 58
53 - (void)applicationWillEnterForeground:(UIApplication *)application 59 - (void)applicationWillEnterForeground:(UIApplication *)application
54 { 60 {
55 // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background. 61 // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
56 } 62 }
57 63
58 -(BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation{ 64 -(BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation{
59 return [[LetsGameAPI instance] handleOpenURL:url sourceApplication:sourceApplication]; 65 return [[LetsGameAPI instance] handleOpenURL:url sourceApplication:sourceApplication];
60 //return [[LetsGameAPI instance].vkBridge processOpenURL:url fromApplication:sourceApplication]; 66 //return [[LetsGameAPI instance].vkBridge processOpenURL:url fromApplication:sourceApplication];
61 } 67 }
62 68
63 69
64 @end 70 @end
65 71