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v3.3.19 FB 自动登录
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IOSDocument.md
| 1 | # Gump IOS SDK使用文档 | 1 | # Gump IOS SDK使用文档 |
| 2 | 2 | ||
| 3 | 3 | ||
| 4 | 接入手册 | 4 | 接入手册 |
| 5 | V 3.3.15 | 5 | V 3.3.19 |
| 6 | 2016年11月09日 | 6 | 2016年11月14日 |
| 7 | 7 | ||
| 8 | ## 概述 | 8 | ## 概述 |
| 9 | #### 本SDK提供gump账号,fb账号,vk账号三种账号登录,iap支付和第三方支付两种支付功能,其中gump账号登录和fb账号登录功能为必须接入,支付可根据需要选择性接入。 | 9 | #### 本SDK提供gump账号,fb账号,vk账号三种账号登录,iap支付和第三方支付两种支付功能,其中gump账号登录和fb账号登录功能为必须接入,支付可根据需要选择性接入。 |
| 10 | 10 | ||
| 11 | ## 接入步骤 | 11 | ## 接入步骤 |
| 12 | ### 1、添加Framework和资源文件 | 12 | ### 1、添加Framework和资源文件 |
| 13 | + 以下为必须添加的framework以及资源bundle: | 13 | + 以下为必须添加的framework以及资源bundle: |
| 14 | MobileCoreServices.framework、SystemConfiguration.framework、libz.dylib、CFNetwork.framework、GameSDK.framework、StoreKit.framework、GameSDKResources.bundle | 14 | MobileCoreServices.framework、SystemConfiguration.framework、libz.dylib、CFNetwork.framework、GameSDK.framework、StoreKit.framework、GameSDKResources.bundle |
| 15 | + 以下为可选,若接入vk登录则需要添加以下framework和bundle,其中VKSdk.framework和VKSDKResources.bundle请自行从vk.com下载,使用1.3版本 | 15 | + 以下为可选,若接入vk登录则需要添加以下framework和bundle,其中VKSdk.framework和VKSDKResources.bundle请自行从vk.com下载,使用1.3版本 |
| 16 | VKSdk.framework、VKBridge.framework、VKSDKResources.bundle | 16 | VKSdk.framework、VKBridge.framework、VKSDKResources.bundle |
| 17 | + 以下为可选,若接入bluePay第三方支付方式需要添加一下的framework和bundle,其中CoreBuePay.framework直接引入工程,之后再依次引入CoreTelephony.framework、MessageUI.framework、SystemConfiguration.framework,最后将BlueMobile.bundle拖入项目中 | 17 | + 以下为可选,若接入bluePay第三方支付方式需要添加一下的framework和bundle,其中CoreBuePay.framework直接引入工程,之后再依次引入CoreTelephony.framework、MessageUI.framework、SystemConfiguration.framework,最后将BlueMobile.bundle拖入项目中 |
| 18 | 18 | ||
| 19 | 19 | ||
| 20 | ### 2、引入头文件,设置build setting | 20 | ### 2、引入头文件,设置build setting |
| 21 | 需要使用头文件有LetsGameAPI.h和VKBridge.h,其中VKBridge.h为接入vk时使用,不接入vk可忽略。 | 21 | 需要使用头文件有LetsGameAPI.h和VKBridge.h,其中VKBridge.h为接入vk时使用,不接入vk可忽略。 |
| 22 | 因sdk内使用了category,需要设置other linker flag为 -ObjC | 22 | 因sdk内使用了category,需要设置other linker flag为 -ObjC |
| 23 | 23 | ||
| 24 | 24 | ||
| 25 | ### 3、增加必要配置 | 25 | ### 3、增加必要配置 |
| 26 | 1)在application delegate中, 在application:openURL:sourceApplication:annotation:添加返回: | 26 | 1)在application delegate中, 在application:openURL:sourceApplication:annotation:添加返回: |
| 27 | 27 | ||
| 28 | return [[LetsGameAPI instance] handleOpenURL:url sourceApplication:sourceApplication]; | 28 | return [[LetsGameAPI instance] handleOpenURL:url sourceApplication:sourceApplication]; |
| 29 | 29 | ||
| 30 | 30 | ||
| 31 | 2)配置URL-schema(vk专用,不接入vk可忽略) | 31 | 2)配置URL-schema(vk专用,不接入vk可忽略) |
| 32 | Xcode 5: Open your application settings then select the Info tab. In the URL Types section click the plus sign. Enter vk+APP_ID (e.g. vk1234567) to the Identifier and URL Schemes fields. | 32 | Xcode 5: Open your application settings then select the Info tab. In the URL Types section click the plus sign. Enter vk+APP_ID (e.g. vk1234567) to the Identifier and URL Schemes fields. |
| 33 |  | 33 |  |
| 34 | Xcode 4: Open your Info.plist then add a new row URL Types. Set the URL identifier to vk+APP_ID | 34 | Xcode 4: Open your Info.plist then add a new row URL Types. Set the URL identifier to vk+APP_ID |
| 35 |  | 35 |  |
| 36 | 36 | ||
| 37 | 3)配置plist和scheme(BluePay的linePay使用,不接入BluePay的LinePay可忽略) | 37 | 3)配置plist和scheme(BluePay的linePay使用,不接入BluePay的LinePay可忽略) |
| 38 | 38 | ||
| 39 | plist部分: | 39 | plist部分: |
| 40 | <key>LSApplicationQueriesSchemes</key> | 40 | <key>LSApplicationQueriesSchemes</key> |
| 41 | <array> | 41 | <array> |
| 42 | <string>line</string> | 42 | <string>line</string> |
| 43 | </array> | 43 | </array> |
| 44 | scheme部分: | 44 | scheme部分: |
| 45 | <key>CFBundleURLTypes</key> | 45 | <key>CFBundleURLTypes</key> |
| 46 | <array> | 46 | <array> |
| 47 | <dict> | 47 | <dict> |
| 48 | <key>CFBundleTypeRole</key> | 48 | <key>CFBundleTypeRole</key> |
| 49 | <string>None</string> | 49 | <string>None</string> |
| 50 | <key>CFBundleURLName</key> | 50 | <key>CFBundleURLName</key> |
| 51 | <string>com.gump.sdk</string> | 51 | <string>com.gump.sdk</string> |
| 52 | <key>CFBundleURLSchemes</key> | 52 | <key>CFBundleURLSchemes</key> |
| 53 | <array> | 53 | <array> |
| 54 | <string> gump+游戏的appId </string> | 54 | <string> gump+游戏的appId </string> |
| 55 | </array> | 55 | </array> |
| 56 | </dict> | 56 | </dict> |
| 57 | </array> | 57 | </array> |
| 58 | ### 4、在工程里添加SDK登录代码 | 58 | ### 4、在工程里添加SDK登录代码 |
| 59 | 59 | ||
| 60 | [LetsGameAPI instance].appId = @"100"; // 设置appId | 60 | [LetsGameAPI instance].appId = @"100"; // 设置appId |
| 61 | [LetsGameAPI instance].appKey = @"100"; // 设置appKey | 61 | [LetsGameAPI instance].appKey = @"100"; // 设置appKey |
| 62 | 62 | ||
| 63 | //启用vk的代码,需要填入vk appId,若不接入vk,可以忽略 | 63 | //启用vk的代码,需要填入vk appId,若不接入vk,可以忽略 |
| 64 | //VKBridge *vkBridge = [[VKBridge alloc] initWithVKAppId:@"5029792"]; | 64 | //VKBridge *vkBridge = [[VKBridge alloc] initWithVKAppId:@"5029792"]; |
| 65 | //[LetsGameAPI instance].vkBridge = vkBridge; | 65 | //[LetsGameAPI instance].vkBridge = vkBridge; |
| 66 | 66 | ||
| 67 | //隐藏fb登录 | 67 | //隐藏fb登录 |
| 68 | [LetsGameAPI disableFB:YES]; | 68 | [LetsGameAPI disableFB:YES]; |
| 69 | 69 | ||
| 70 | //隐藏gumptech的logo | 70 | //隐藏gumptech的logo |
| 71 | [LetsGameAPI hiddenLogo:YES]; | 71 | [LetsGameAPI hiddenLogo:YES]; |
| 72 | 72 | ||
| 73 | [[LetsGameAPI instance] showLoginView]; // 弹出登录页面 | 73 | [[LetsGameAPI instance] showLoginView]; // 弹出登录页面 |
| 74 | 74 | ||
| 75 | // 登录成功回调 | 75 | // 登录成功回调 |
| 76 | [LetsGameAPI instance].succBlock = ^(NSString *userId, NSString *sessionKey, LSGAccountType type) { | 76 | [LetsGameAPI instance].succBlock = ^(NSString *userId, NSString *sessionKey, LSGAccountType type) { |
| 77 | NSLog(@"%@", [NSString stringWithFormat:@"login succ: userId = %@, sessionKey = %@, accountType = %d", userId, sessionKey, type]); | 77 | NSLog(@"%@", [NSString stringWithFormat:@"login succ: userId = %@, sessionKey = %@, accountType = %d", userId, sessionKey, type]); |
| 78 | }; | 78 | }; |
| 79 | 79 | ||
| 80 | // 登录失败回调 | 80 | // 登录失败回调 |
| 81 | [LetsGameAPI instance].dismissBlock = ^() { | 81 | [LetsGameAPI instance].dismissBlock = ^() { |
| 82 | NSLog(@"dismiss without login"); | 82 | NSLog(@"dismiss without login"); |
| 83 | }; | 83 | }; |
| 84 | 84 | ||
| 85 | 85 | ||
| 86 | ### 5、第三方支付 | 86 | ### 5、第三方支付 |
| 87 | [LetsGameAPI instance].appId = @"10022"; | 87 | [LetsGameAPI instance].appId = @"10022"; |
| 88 | [LetsGameAPI instance].appKey = @"f899139df5e1059396431415e770c6dd"; | 88 | [LetsGameAPI instance].appKey = @"f899139df5e1059396431415e770c6dd"; |
| 89 | NSMutableDictionary *payInfo = [NSMutableDictionary dictionary]; | 89 | NSMutableDictionary *payInfo = [NSMutableDictionary dictionary]; |
| 90 | [payInfo setValue:@"5001" forKey:@"serverId"];//服务器id,必传参数 | 90 | [payInfo setValue:@"5001" forKey:@"serverId"];//服务器id,必传参数 |
| 91 | [payInfo setValue:@"10010" forKey:@"roleId"];//用户角色id | 91 | [payInfo setValue:@"10010" forKey:@"roleId"];//用户角色id |
| 92 | [payInfo setValue:@"1000" forKey:@"channelId"];//渠道id | 92 | [payInfo setValue:@"1000" forKey:@"channelId"];//渠道id |
| 93 | [payInfo setValue:@"10" forKey:@"amount"];//金额 | 93 | [payInfo setValue:@"10" forKey:@"amount"];//金额 |
| 94 | [payInfo setValue:@"ios demo" forKey:@"extraInfo"];//外部订单信息 | 94 | [payInfo setValue:@"ios demo" forKey:@"extraInfo"];//外部订单信息 |
| 95 | [payInfo setValue:@"元宝" forKey:@"product"];//物品信息 | 95 | [payInfo setValue:@"元宝" forKey:@"product"];//物品信息 |
| 96 | [payInfo setValue:self.sessionKey forKey:@"sessionKey"];//登录成功的sessionKey | 96 | [payInfo setValue:self.sessionKey forKey:@"sessionKey"];//登录成功的sessionKey |
| 97 | [payInfo setValue:@"1" forKey:@"iosBlue"];//接入完BluePay,需要使用时需要的标志位 | 97 | [payInfo setValue:@"1" forKey:@"iosBlue"];//接入完BluePay,需要使用时需要的标志位 |
| 98 | [[LetsGameAPI instance] pay:payInfo handleCallBack:^{ | 98 | [[LetsGameAPI instance] pay:payInfo handleCallBack:^{ |
| 99 | //第三方支付完成时的回调(包括支付成功和支付失败,除了支付过程中取消的),取消的不会有回调 | 99 | //第三方支付完成时的回调(包括支付成功和支付失败,除了支付过程中取消的),取消的不会有回调 |
| 100 | NSLog(@"第三方支付完成"); | 100 | NSLog(@"第三方支付完成"); |
| 101 | }]]; | 101 | }]]; |
| 102 | 102 | ||
| 103 | ### 6、IAP支付 | 103 | ### 6、IAP支付 |
| 104 | 若要使用apple IAP支付,需要在AppDelegate的application: didFinishLaunchingWithOptions:方法内注册iap observer,使用如下方法 | 104 | 若要使用apple IAP支付,需要在AppDelegate的application: didFinishLaunchingWithOptions:方法内注册iap observer,使用如下方法 |
| 105 | 105 | ||
| 106 | [[LetsGameAPI instance] registeIapObserver]; | 106 | [[LetsGameAPI instance] registeIapObserver]; |
| 107 | 具体调用iap支付的方法如下: | 107 | 具体调用iap支付的方法如下: |
| 108 | 108 | ||
| 109 | [LetsGameAPI instance].appId = @"10022"; | 109 | [LetsGameAPI instance].appId = @"10022"; |
| 110 | [LetsGameAPI instance].appKey = @"93a27b0bd99bac3e68a440b48aa421ab"; | 110 | [LetsGameAPI instance].appKey = @"93a27b0bd99bac3e68a440b48aa421ab"; |
| 111 | NSMutableDictionary *payInfo = [NSMutableDictionary dictionary]; | 111 | NSMutableDictionary *payInfo = [NSMutableDictionary dictionary]; |
| 112 | [payInfo setValue:@"5001" forKey:@"serverId"];//当前用户所在的服务器Id | 112 | [payInfo setValue:@"5001" forKey:@"serverId"];//当前用户所在的服务器Id |
| 113 | [payInfo setValue:@"10010" forKey:@"roleId"];//当前用户的角色id | 113 | [payInfo setValue:@"10010" forKey:@"roleId"];//当前用户的角色id |
| 114 | [payInfo setValue:@"1000" forKey:@"channelId"];//渠道id,用于统计 | 114 | [payInfo setValue:@"1000" forKey:@"channelId"];//渠道id,用于统计 |
| 115 | [payInfo setValue:@"10" forKey:@"amount"];//对应支付项的支付金额,实际支付金额以itunes配置为准 | 115 | [payInfo setValue:@"10" forKey:@"amount"];//对应支付项的支付金额,实际支付金额以itunes配置为准 |
| 116 | [payInfo setValue:@"ios demo" forKey:@"extraInfo"];//扩展信息,可以游戏自定义,建议传自有订单号 | 116 | [payInfo setValue:@"ios demo" forKey:@"extraInfo"];//扩展信息,可以游戏自定义,建议传自有订单号 |
| 117 | [payInfo setValue:@"test.product.1" forKey:@"product"];//itunes 后台配置的对应支付项的productId | 117 | [payInfo setValue:@"test.product.1" forKey:@"product"];//itunes 后台配置的对应支付项的productId |
| 118 | [[LetsGameAPI instance] iap:payInfo forUser:@"" handleCallback:^(NSString* orderId){ | 118 | [[LetsGameAPI instance] iap:payInfo forUser:@"" handleCallback:^(NSString* orderId){ |
| 119 | //此处的回调表明支付已经完成,但此时支付不一定成功,需要服务端验证支付结果 | 119 | //此处的回调表明支付已经完成,但此时支付不一定成功,需要服务端验证支付结果 |
| 120 | //orderId为gump生成的订单号,此订单号可以在gump server查询此笔支付是否成功 | 120 | //orderId为gump生成的订单号,此订单号可以在gump server查询此笔支付是否成功 |
| 121 | NSLog(@"iap completed orderId of gumptech:%@",orderId); | 121 | NSLog(@"iap completed orderId of gumptech:%@",orderId); |
| 122 | }]; | 122 | }]; |
| 123 | ### 7、SDK版本测试设置 | 123 | ### 7、SDK版本测试设置 |
| 124 | 若想使用SDK的debug版本,需要在AppDelegate的application: didFinishLaunchingWithOptions:中设置: | 124 | 若想使用SDK的debug版本,需要在AppDelegate的application: didFinishLaunchingWithOptions:中设置: |
| 125 | 125 | ||
| 126 | [[LetsGameAPI instance] decideIsDebug:1]; | 126 | [[LetsGameAPI instance] decideIsDebug:1]; |
| 127 | 不设置或者设置为0时,默认使用release版本 | 127 | 不设置或者设置为0时,默认使用release版本 |
| 128 | 128 |
ios/GameSDK.framework/Versions/A/GameSDK
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ios/GameSDK.framework/Versions/A/Headers/LetsGameAPI.h
| 1 | 1 | ||
| 2 | #import <Foundation/Foundation.h> | 2 | #import <Foundation/Foundation.h> |
| 3 | #import "LSGAccount.h" | 3 | #import "LSGAccount.h" |
| 4 | #import "VKBridgeProtocol.h" | 4 | #import "VKBridgeProtocol.h" |
| 5 | 5 | ||
| 6 | 6 | ||
| 7 | typedef void (^LSGLoginSuccBlock)(NSString *userId, NSString *sessionKey, LSGAccountType type); | 7 | typedef void (^LSGLoginSuccBlock)(NSString *userId, NSString *sessionKey, LSGAccountType type); |
| 8 | |||
| 9 | typedef void (^LSGDismissBlock)(void); | 8 | typedef void (^LSGDismissBlock)(void); |
| 10 | 9 | ||
| 11 | static BOOL isDisableFB = NO; | 10 | static BOOL isDisableFB = NO; |
| 12 | 11 | ||
| 13 | static BOOL isEnableVK = NO; | 12 | static BOOL isEnableVK = NO; |
| 14 | 13 | ||
| 15 | static BOOL hiddenLogo = NO; | 14 | static BOOL hiddenLogo = NO; |
| 16 | 15 | ||
| 17 | static NSString *version = @"3.3.16"; | 16 | static NSString *version = @"3.3.19"; |
| 18 | 17 | ||
| 19 | @interface LetsGameAPI : NSObject<UIApplicationDelegate> | 18 | @interface LetsGameAPI : NSObject<UIApplicationDelegate> |
| 20 | 19 | ||
| 21 | @property (nonatomic, strong) NSString *appId; | 20 | @property (nonatomic, strong) NSString *appId; |
| 22 | @property (nonatomic, strong) NSString *appKey; | 21 | @property (nonatomic, strong) NSString *appKey; |
| 23 | @property (nonatomic, copy) LSGLoginSuccBlock succBlock; | 22 | @property (nonatomic, copy) LSGLoginSuccBlock succBlock; |
| 24 | @property (nonatomic, copy) LSGDismissBlock dismissBlock; | 23 | @property (nonatomic, copy) LSGDismissBlock dismissBlock; |
| 25 | @property (nonatomic, assign) int isDebug; | 24 | @property (nonatomic, assign) int isDebug; |
| 26 | @property (nonatomic, assign) int decideWebPay; | 25 | @property (nonatomic, assign) int decideWebPay; |
| 27 | @property (nonatomic,retain) id<VKBridgeProtocol> vkBridge; | 26 | @property (nonatomic,retain) id<VKBridgeProtocol> vkBridge; |
| 28 | //@property(nonatomic,strong) NSString *version; | 27 | //@property(nonatomic,strong) NSString *version; |
| 29 | 28 | ||
| 30 | + (instancetype)instance; | 29 | + (instancetype)instance; |
| 31 | 30 | ||
| 32 | -(NSString*)version; | 31 | -(NSString*)version; |
| 33 | 32 | ||
| 34 | - (void)showLoginView; | 33 | - (void)showLoginView; |
| 35 | - (void)showLoginViewInView:(UIView *)view; | 34 | - (void)showLoginViewInView:(UIView *)view; |
| 36 | 35 | ||
| 37 | +(void)disableFB:(BOOL)isDisable; | 36 | +(void)disableFB:(BOOL)isDisable; |
| 38 | +(BOOL)isFBDisable; | 37 | +(BOOL)isFBDisable; |
| 39 | +(BOOL)isVKEnable; | 38 | +(BOOL)isVKEnable; |
| 40 | +(void)hiddenLogo:(BOOL)isHidden; | 39 | +(void)hiddenLogo:(BOOL)isHidden; |
| 41 | +(BOOL)isHiddenLogo; | 40 | +(BOOL)isHiddenLogo; |
| 42 | 41 | ||
| 43 | - (void)logout; | 42 | - (void)logout; |
| 44 | 43 | ||
| 45 | - (void)hide; | 44 | - (void)hide; |
| 46 | 45 | ||
| 47 | - (BOOL)handleOpenURL:(NSURL *)url | 46 | - (BOOL)handleOpenURL:(NSURL *)url |
| 48 | sourceApplication:(NSString *)sourceApplication; | 47 | sourceApplication:(NSString *)sourceApplication; |
| 49 | 48 | ||
| 50 | -(void)pay:(NSDictionary*) payInfo handleCallBack:(void (^)()) paySuccessCallback; | 49 | -(void)pay:(NSDictionary*) payInfo handleCallBack:(void (^)()) paySuccessCallback; |
| 51 | 50 | ||
| 52 | -(void)iap:(NSDictionary*) payInfo forUser:(NSString*) uid handleCallback:(void (^)(NSString* orderId)) callback; | 51 | -(void)iap:(NSDictionary*) payInfo forUser:(NSString*) uid handleCallback:(void (^)(NSString* orderId)) callback; |
| 53 | 52 | ||
| 54 | -(void)registeIapObserver; | 53 | -(void)registeIapObserver; |
| 55 | 54 | ||
| 56 | -(void)decideIsDebug:(int)isDebug; | 55 | -(void)decideIsDebug:(int)isDebug; |
| 57 | 56 | ||
| 58 | -(void)decideWebPayVersion:(int)decideWebPay; | 57 | -(void)decideWebPayVersion:(int)decideWebPay; |
| 58 | |||
| 59 | -(void)obtainAccessTokenSuccess:(void (^)(NSString *tokenString, NSString *refreshTime, NSString *expirationTime))success | ||
| 60 | failure:(void (^)(NSString *errorString))failure; | ||
| 59 | @end | 61 | @end |
ios/GameSDK.zip
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ios/GameSDKDemo/GameSDKDemo.xcodeproj/project.xcworkspace/xcuserdata/yanglele.xcuserdatad/UserInterfaceState.xcuserstate
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