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README.md
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# Gump SDK 4 for Android接入文档 |
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V4.8.0 2020年01月15日 |
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## 版本概述 |
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此版本为使用AndroidStudio开发的版本,使用aar的方式提供sdk接入包,并使用gradle在线依赖方式,aar内别不包含依赖包,请按此文档描述接入. |
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此SDK适用android4.0以上系统. |
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## 第一章 接入指南 |
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### 1.依赖导入 配置gradle,以下为必须项 |
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repositories{ |
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maven{ url "http://117.50.8.198:8081/nexus/content/repositories/sdk" } |
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} dependencies { |
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implementation 'com.gumptech.sdk:GameSDK:4.8.0' |
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} |
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### 2.修改AndroidManifest.xml文件 |
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首先添加必要的权限,如下所示: <uses-permission android:name="android.permission.INTERNET" /> |
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<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" /> |
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<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> |
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<!-- VERY IMPORTANT! Don't forget this permission, or in-app billing won't work. --> <uses-permission android:name="com.android.vending.BILLING" /> 其次注册相应的Activity,具体如下: |
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<activity |
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android:name="com.gump.game.sdk.PassportActivity" |
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android:configChanges="orientation|screenSize|keyboardHidden|keyboard|screenLayout" android:launchMode="singleTask" |
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android:theme="@style/Theme.Origin" //登录界面的主题,可选项:Theme.Origin\Theme.Orange\Theme.Blue\Theme.Pink |
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android:screenOrientation="behind" android:windowSoftInputMode="stateAlwaysHidden|adjustPan"> </activity> |
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<activity |
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android:name="com.gump.game.sdk.RechargeActivity" |
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android:configChanges="orientation|screenSize|keyboardHidden|keyboard|screenLayout" android:launchMode="singleTask" |
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android:screenOrientation="behind" android:theme="@style/Theme.Translucent" > |
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<intent-filter> <category android:name="android.intent.category.DEFAULT" /> <action android:name="android.intent.action.VIEW" /> <category android:name="android.intent.category.BROWSABLE" /> <data android:host="com.gump.sdk" android:scheme="gump+游戏的appId" /> </intent-filter> </activity> |
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### 3.向Gump平台索要游戏ID(AppID),完成代码接入 |
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正式开始接入逻辑代码前,先介绍下一些附加设置,以方便代码接入 *是否打印debug日志 |
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GameSDK.getSettings().enableDebugLogging(true); |
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*设置需要启用的第三方登录,参数可选类型见第二章:[第三方登录平台](http://repository.gumptech.com:81/document/gamesdk4-android/blob/master/IntegrationGuide.md#1-third_plat) 字段说明 |
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GameSDK.getSettings().requestThirdSupport(SDKSettings.THIRD_SUPPORT_*); |
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#### 1.调用GameSDK前需要执行初始化。 |
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若不需要分渠道 |
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GameSDK.init(Context,Appid); |
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如果需要定义渠道,必须使用如下方法 |
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GameSDK.init(Context,Appid,ChannelId); |
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#### 2.调用GameSDK的登录方法,将执行登录流程,需要一个Activity实例作参数 |
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GameSDK.login(Activity); |
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在此之前,开发者需要注册用户状态监听以接受用户的登录/登出通知,通常如下: |
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GameSDK.setUserStateListener(new LoginStateListener() { |
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@Override public void onLoginSuccess(GumpUser gumpUser) { //登录成功,用户信息包含在GumpUser对象里 } @Override public void onLoginFailed(int code, String msg) { //登录出错,根据错误码和信息判断错误类型 Toast.makeText(MainActivity.this, "Login failed:code="+code+",message="+msg, Toast.LENGTH_SHORT).show(); } @Override public void onLoginCanceled() { //用户取消登录 Toast.makeText(MainActivity.this, "operate be canceled", Toast.LENGTH_SHORT).show(); } @Override public void onLogout() { //用户登出 } |
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@Override |
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public void onPermissionDenied(String[] deniedPermissions) { //用户未授予权限,参数为没有获取的权限 |
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} |
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}); 如上成功登录后收到的GumpUser对象包含以下信息 gumpUser.getUid();//获取用户的userid,此Id标识唯一用户! gumpUser.getAccountType();//用户类型,此类型数据可从GumpPreference常量获取 |
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gumpUser.getSessionKey();//登录的sessionKey对象,获取sessionKey字符串请使用此对象的getToken()方法 |
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#### 3.支付功能 |
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调用支付前需先判断支付状态,根据状态调用支付方法 |
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GameSDK.iapUsable(Activity, serverId, roleId, new ResultCallback() { |
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@Override public void onResult(boolean result) { if(result){ |
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//调用GameSDK.iap |
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}else{ |
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//调用GameSDK.pay |
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} } }); |
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1)调用GameSDK.pay |
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Bundle payInfo = new Bundle(); |
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payInfo.putString("product", "元宝"); payInfo.putFloat("amount", 40.0f); payInfo.putString("extraInfo", "This is demo!"); payInfo.putString("serverId", "B4003"); payInfo.putString("roleId", "10010"); |
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payInfo.putString("currency","currency"); |
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GumpSDK.pay(MainActivity.this, payInfo,PurchaseCallback); |
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调用pay方法时,必须穿入一个bundle对象,包含如上字段,所有字段必须全部包含 |
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2)IAP支付 |
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Bundle payInfo = new Bundle(); payInfo.putString("product", "gp_skuId"); payInfo.putFloat("amount", 0.1f); payInfo.putString("extraInfo", "This is demo!"); payInfo.putString("serverId", "100"); payInfo.putString("roleId","100123"); GumpSDK.iap(MainActivity.this, payInfo, PurchaseCallback); 3)PurchaseCallback为支付状态回调接口,此接口含有3个方法 |
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@Override |
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public void onPurchaseCompleted() { |
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Log.i(TAG,"purchase completed"); } @Override public void onPurchaseError(int code, String msg) { Log.i(TAG,"purchase error"); } @Override public void onPurchaseCanceled() { Log.i(TAG,"purchase canceled"); } |
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#### 4.注销登录 |
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GameSDK.logout(Activity); |
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当此方法调用后,用户退出登录,并会通过LoginStateListener接口通知调用程序!为了便于用户切换登录账户,请在游戏内提供用户注销的触发按钮 #### 5.运营开关接口,若需要接入,会有我方运营人员提出需求,否则不需要接入(若对此接口不知所云,即可认为不需要接入,请自行忽略) |
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GameSDK.inspectRiskLevel(this, new ResultCallback() { |
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@Override public void onResult(boolean result) { Log.i(TAG,result?"There is some risks":"Nothing is risk"); } }); |
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## 第二章 常量字段与代码 |
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### 1.第三方登录平台(third_plat) |
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| 常量字段 | 说明 | |
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|--------------------------------|--------------| |
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|SDKSettings.THIRD_SUPPORT_FB | Facebook登录 | |SDKSettings.THIRD_SUPPORT_GOOGLE| Google登录 | |SDKSettings.THIRD_SUPPORT_LINE | Line登录 | |
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### 2.登录账户类型 |
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| 常量字段 | 说明 | |-------------------------------------|--------------| |GumpPreference.ACCOUNT_TYPE_FB | Facebook用户 | |GumpPreference.ACCOUNT_TYPE_REG | Gump注册用户 | |
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|GumpPreference.ACCOUNT_TYPE_QUICK_REG| 游客 | |
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|GumpPreference.ACCOUNT_TYPE_GOOGLE | Google用户 | |GumpPreference.ACCOUNT_TYPE_LINE | Line用户 | |
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## 第三章 常见问题 |
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### 问题1: 如何避免混淆对SDK的影响? 解答:有些开发者对接入了SDK的程序进行混淆时,有可能会覆盖某些java 类,导致SDK无法正常工作,解决方法如下: Ø 请开发者在混淆配置文件proguard.cfg或proguard-project.txt的最后加上 -keepattributes *Annotation*,InnerClasses,SourceFile,LineNumberTable -keep public class * extends android.app.Service -keep public class com.google.vending.licensing.ILicensingService -keep public class com.android.vending.licensing.ILicensingService |
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-keep class com.gump.game.sdk.view.* {*;} -keep class com.gump.game.sdk.web.* {*;} |
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使得混淆的时候不会影响SDK的命名空间。 |