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README
| 1 | # Gump SDK 4 for Android接入文档 | File was deleted | |
| 2 | |||
| 3 | V4.5.0 | ||
| 4 | 2018年6月13日 | ||
| 5 | |||
| 6 | ## 版本概述 | ||
| 7 | |||
| 8 | 此版本为使用AndroidStudio开发的版本,一改eclipse的工程依赖方式,使用aar的方式提供sdk接入包,除功能外,相对上一版本没有继承关系,请按此文档描述接入. | ||
| 9 | |||
| 10 | 此SDK适用android4.0以上系统. | ||
| 11 | |||
| 12 | ## 第一章 接入指南 | ||
| 13 | ### 1.依赖导入 | ||
| 14 | 配置gradle,以下为必须项 | ||
| 15 | |||
| 16 | repositories{ | ||
| 17 | maven{ | ||
| 18 | url "http://117.50.8.198:8081/nexus/content/repositories/sdk" | ||
| 19 | } | ||
| 20 | } | ||
| 21 | dependencies { | ||
| 22 | implementation 'com.gumptech.sdk:GameSDK:4.4.0' | ||
| 23 | } | ||
| 24 | |||
| 25 | |||
| 26 | 可选接入vk登录时,需要导入vkLibrary工程,并配置模块依赖,如下 | ||
| 27 | |||
| 28 | implementation 'com.gumptech:VKsdk:1.5.4' | ||
| 29 | |||
| 30 | 选择接入微信登录时,需要增加微信依赖,如下: | ||
| 31 | |||
| 32 | implementation 'com.tencent.mm.opensdk:wechat-sdk-android-without-mta:5.1.4' | ||
| 33 | |||
| 34 | ### 2.修改AndroidManifest.xml文件 | ||
| 35 | 首先添加必要的权限,如下所示: | ||
| 36 | |||
| 37 | <uses-permission android:name="android.permission.INTERNET" /> | ||
| 38 | <uses-permission android:name="android.permission.ACCESS_WIFI_STATE" /> | ||
| 39 | <uses-permission android:name="android.permission.GET_ACCOUNTS"/> | ||
| 40 | <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> | ||
| 41 | <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> | ||
| 42 | <!-- VERY IMPORTANT! Don't forget this permission, or in-app billing won't work. --> | ||
| 43 | <uses-permission android:name="com.android.vending.BILLING" /> | ||
| 44 | |||
| 45 | 其次注册相应的Activity,具体如下: | ||
| 46 | |||
| 47 | <activity | ||
| 48 | android:name="com.gumptech.sdk.ContainerActivity" | ||
| 49 | android:configChanges="orientation|screenSize|keyboardHidden|keyboard|screenLayout" | ||
| 50 | android:windowSoftInputMode="stateAlwaysHidden|adjustPan" | ||
| 51 | android:launchMode="singleTask" | ||
| 52 | android:theme="@style/Theme.TransparentWin" > | ||
| 53 | </activity> | ||
| 54 | <activity | ||
| 55 | android:name="com.gumptech.sdk.PaymentActivity" | ||
| 56 | android:configChanges="orientation|screenSize|keyboardHidden|keyboard|screenLayout" | ||
| 57 | android:launchMode="singleTask" | ||
| 58 | android:theme="@android:style/Theme.Translucent.NoTitleBar" > | ||
| 59 | <intent-filter> | ||
| 60 | <category android:name="android.intent.category.DEFAULT" /> | ||
| 61 | <action android:name="android.intent.action.VIEW" /> | ||
| 62 | <category android:name="android.intent.category.BROWSABLE" /> | ||
| 63 | <data | ||
| 64 | android:host="com.gump.sdk" | ||
| 65 | android:scheme="gump+游戏的appId" /> | ||
| 66 | </intent-filter> | ||
| 67 | </activity> | ||
| 68 | <activity | ||
| 69 | android:name="com.gumptech.sdk.ExchangeWindow" | ||
| 70 | android:configChanges="orientation|screenSize|keyboardHidden|keyboard|screenLayout" | ||
| 71 | android:theme="@style/Theme.WinForExchange" > | ||
| 72 | </activity> | ||
| 73 | |||
| 74 | <service android:name="com.gumptech.sdk.PushService" /> | ||
| 75 | |||
| 76 | <!-- vk登录使用,若不接入vk,不需配置 --> | ||
| 77 | <activity android:name="com.vk.sdk.VKOpenAuthActivity" /> | ||
| 78 | <activity | ||
| 79 | android:name="com.vk.sdk.VKServiceActivity" | ||
| 80 | android:label="ServiceActivity" | ||
| 81 | android:theme="@style/VK.Transparent" /> | ||
| 82 | <!--wechat接入使用,不接入不需要配置--> | ||
| 83 | <activity | ||
| 84 | android:name=".wxapi.WXEntryActivity" | ||
| 85 | android:exported="true"></activity> | ||
| 86 | |||
| 87 | ### 3.向Gump平台索要游戏ID(AppID),完成代码接入 | ||
| 88 | 正式开始接入逻辑代码前,先介绍下一些附加设置,以方便代码接入 | ||
| 89 | |||
| 90 | *是否打印debug日志 | ||
| 91 | |||
| 92 | GumpSDK.getSettings().enableDebugLogging(true); | ||
| 93 | |||
| 94 | *横竖屏控制,默认为横屏,参数为false即为竖屏 | ||
| 95 | |||
| 96 | GumpSDK.getSettings().setScreenLandscape(true); | ||
| 97 | |||
| 98 | *设置需要启用的第三方登录,参数可选类型见第二章:[第三方登录平台](http://repository.gumptech.com:81/document/gamesdk4-android/blob/master/IntegrationGuide.md#1-third_plat) 字段说明 | ||
| 99 | |||
| 100 | GumpSDK.getSettings().requestThirdSupport(SDKSettings.THIRD_SUPPORT_*); | ||
| 101 | |||
| 102 | *若要使用V4版支付请设置 | ||
| 103 | |||
| 104 | GumpSDK.getSettings().setPaymentVersion(PaymentVersion.V4); | ||
| 105 | |||
| 106 | #### 1.调用GumpSDK前需要执行初始化。 | ||
| 107 | |||
| 108 | 若不需要分渠道 | ||
| 109 | |||
| 110 | GumpSDK.init(Context,Appid, Appkey,InitializeCallback); | ||
| 111 | 如果需要定义渠道,必须使用如下方法 | ||
| 112 | |||
| 113 | GumpSDK.init(Context,Appid, Appkey,ChannelId,InitializeCallback); | ||
| 114 | |||
| 115 | InitializeCallback为初始化回调接口,此接口只有一个回调方法initComplete(int result) result标识是否初始化成功,当result等于GumpSDK.CODE.OK时为成功,其他为失败 | ||
| 116 | |||
| 117 | #### 2.调用GumpSDK的开始方法,将执行登录流程,需要一个Activity实例作参数 | ||
| 118 | |||
| 119 | GumpSDK.start(Activity); | ||
| 120 | 在此之前,开发者需要注册用户状态监听以接受用户的登录/登出通知,通常如下: | ||
| 121 | |||
| 122 | GumpSDK.setUserStateListener(new LoginStateListener() { | ||
| 123 | @Override | ||
| 124 | public void onLoginSuccess(GumpUser gumpUser) { | ||
| 125 | //登录成功,用户信息包含在GumpUser对象里 | ||
| 126 | } | ||
| 127 | |||
| 128 | @Override | ||
| 129 | public void onLoginFailed(int code, String msg) { | ||
| 130 | //登录出错,根据错误码和信息判断错误类型 | ||
| 131 | Toast.makeText(MainActivity.this, "Login failed:code="+code+",message="+msg, Toast.LENGTH_SHORT).show(); | ||
| 132 | } | ||
| 133 | |||
| 134 | @Override | ||
| 135 | public void onLoginCanceled() { | ||
| 136 | //用户取消登录 | ||
| 137 | Toast.makeText(MainActivity.this, "operate be canceled", Toast.LENGTH_SHORT).show(); | ||
| 138 | } | ||
| 139 | |||
| 140 | @Override | ||
| 141 | public void onLogout() { | ||
| 142 | //用户登出 | ||
| 143 | |||
| 144 | } | ||
| 145 | @Override | ||
| 146 | public void onPermissionDenied() { | ||
| 147 | //用户拒绝授予权限 | ||
| 148 | } | ||
| 149 | }); | ||
| 150 | |||
| 151 | 如上成功登录后收到的GumpUser对象包含以下信息 | ||
| 152 | |||
| 153 | gumpUser.getUid();//获取用户的userid,此Id标识唯一用户! | ||
| 154 | gumpUser.getAccountType();//用户类型,此类型数据可从GumpPreference常量获取 | ||
| 155 | gumpUser.getSessionKey();//登录的sessionKey对象,获取sessionKey字符串请使用此对象的getToken()方法 | ||
| 156 | |||
| 157 | ***注意:若需要使用微信登录,需要在packageName.wxapi下增加一个名为WXEntryActivity并继承com.gumptech.sdk.WXCallbackActivity的Activity,并参考AndroidManifest.xml设置的说明,做相应的配置,packageName为应用的包名,此Activity不须任何实现。*** | ||
| 158 | |||
| 159 | ***以GumpSDKDemo为例,包名为com.gumptech.sdk.demo,则WXEntryActivity的完整包路径为:com.gumptech.sdk.demo.wxapi.WXEntryActivity*** | ||
| 160 | |||
| 161 | #### 3.支付功能 | ||
| 162 | 1)使用gump通行证登录,其中除nick外所有参数为必传参数 | ||
| 163 | |||
| 164 | Bundle payInfo = new Bundle(); | ||
| 165 | payInfo.putString("nick", "thi"); | ||
| 166 | payInfo.putString("product", "元宝"); | ||
| 167 | payInfo.putFloat("amount", 40.0f); | ||
| 168 | payInfo.putString("extraInfo", "This is demo!"); | ||
| 169 | payInfo.putString("serverId", "B4003"); | ||
| 170 | payInfo.putString("roleId", "10010"); | ||
| 171 | payInfo.putString("sessionKey","sessionkey"); | ||
| 172 | GumpSDK.pay(MainActivity.this, payInfo,PurchaseCallback); | ||
| 173 | 调用pay方法时,必须穿入一个bundle对象,包含如上字段,除nick外所有字段必须全部包含,其中sessionKey为登录时返回的sessionKey | ||
| 174 | |||
| 175 | |||
| 176 | 2)IAP支付 | ||
| 177 | |||
| 178 | Bundle payInfo = new Bundle(); | ||
| 179 | payInfo.putString("product", "gp_skuId"); | ||
| 180 | payInfo.putFloat("amount", 0.1f); | ||
| 181 | payInfo.putString("extraInfo", "This is demo!"); | ||
| 182 | payInfo.putString("serverId", "100"); | ||
| 183 | payInfo.putString("roleId","100123"); | ||
| 184 | GumpSDK.iap(MainActivity.this, payInfo, PurchaseCallback); | ||
| 185 | |||
| 186 | 3)PurchaseCallback为支付状态回调接口,此接口含有3个方法 | ||
| 187 | |||
| 188 | @Override | ||
| 189 | public void onPurchaseCompleted(PurchaseResult result) { | ||
| 190 | Log.i(TAG,"purchase completed"); | ||
| 191 | } | ||
| 192 | |||
| 193 | @Override | ||
| 194 | public void onPurchaseError(int code, String msg) { | ||
| 195 | Log.i(TAG,"purchase error"); | ||
| 196 | } | ||
| 197 | |||
| 198 | @Override | ||
| 199 | public void onPurchaseCanceled() { | ||
| 200 | Log.i(TAG,"purchase canceled"); | ||
| 201 | } | ||
| 202 | |||
| 203 | #### 4.注销登录 | ||
| 204 | |||
| 205 | GumpSDK.logout(Activity); | ||
| 206 | 当此方法调用后,用户退出登录,并会通过LoginStateListener接口通知调用程序!为了便于用户切换登录账户,请在游戏内提供用户注销的触发按钮 | ||
| 207 | #### 5.运营开关接口,若需要接入,会有我方运营人员提出需求,否则不需要接入(若对此接口不知所云,即可认为不需要接入,请自行忽略) | ||
| 208 | |||
| 209 | GumpSDK.checkRisk(this, new ResultCallback() { | ||
| 210 | @Override | ||
| 211 | public void onResult(boolean result) { | ||
| 212 | Log.i(TAG,result?"There is some risks":"Nothing is risk"); | ||
| 213 | } | ||
| 214 | }); | ||
| 215 | |||
| 216 | ## 第二章 常量字段与代码 | ||
| 217 | ### 1.第三方登录平台(third_plat) | ||
| 218 | | 常量字段 | 说明 | | ||
| 219 | |--------------------------------|--------------| | ||
| 220 | |SDKSettings.THIRD_SUPPORT_FB |Facebook登录 | | ||
| 221 | |SDKSettings.THIRD_SUPPORT_GOOGLE|Google登录 | | ||
| 222 | |SDKSettings.THIRD_SUPPORT_LINE |Line登录 | | ||
| 223 | |SDKSettings.THIRD_SUPPORT_VK |VK登录 | | ||
| 224 | |SDKSettings.THIRD_SUPPORT_WECHAT|微信登录 | | ||
| 225 | ### 2.登录账户类型 | ||
| 226 | | 常量字段 | 说明 | | ||
| 227 | |-------------------------------------|-------------| | ||
| 228 | |GumpPreference.ACCOUNT_TYPE_FB |Facebook用户 | | ||
| 229 | |GumpPreference.ACCOUNT_TYPE_REG |Gump注册用户 | | ||
| 230 | |GumpPreference.ACCOUNT_TYPE_QUICK_REG|快速注册用户 | | ||
| 231 | |GumpPreference.ACCOUNT_TYPE_GOOGLE |Google用户 | | ||
| 232 | |GumpPreference.ACCOUNT_TYPE_LINE |Line用户 | | ||
| 233 | |GumpPreference.ACCOUNT_TYPE_VK |VK用户 | | ||
| 234 | |GumpPreference.ACCOUNT_TYPE_WECHAT |微信用户 | | ||
| 235 | |||
| 236 | ## 第三章 常见问题 | ||
| 237 | ### 问题1: 如何避免混淆对SDK的影响? | ||
| 238 | 解答:有些开发者对接入了SDK的程序进行混淆时,有可能会覆盖某些java | ||
| 239 | 类,导致SDK无法正常工作,解决方法如下: | ||
| 240 | Ø 请开发者在混淆配置文件proguard.cfg或proguard-project.txt的最后加上 | ||
| 241 | |||
| 242 | -keepattributes *Annotation*,InnerClasses,SourceFile,LineNumberTable | ||
| 243 | -keep public class * extends android.app.Service | ||
| 244 | -keep public class com.google.vending.licensing.ILicensingService | ||
| 245 | -keep public class com.android.vending.licensing.ILicensingService | ||
| 246 | -keep class com.gumptech.sdk.view.* {*;} | ||
| 247 | -keep class com.gumptech.sdk.web.* {*;} | ||
| 248 | -keep class com.gumptech.sdk.bridge.impl.*{*;} | ||
| 249 | |||
| 250 | |||
| 251 | 使得混淆的时候不会影响SDK的命名空间。 |
README.md
| File was created | 1 | # Gump SDK 4 for Android接入文档 | |
| 2 | |||
| 3 | V4.5.0 | ||
| 4 | 2018年6月13日 | ||
| 5 | |||
| 6 | ## 版本概述 | ||
| 7 | |||
| 8 | 此版本为使用AndroidStudio开发的版本,一改eclipse的工程依赖方式,使用aar的方式提供sdk接入包,除功能外,相对上一版本没有继承关系,请按此文档描述接入. | ||
| 9 | |||
| 10 | 此SDK适用android4.0以上系统. | ||
| 11 | |||
| 12 | ## 第一章 接入指南 | ||
| 13 | ### 1.依赖导入 | ||
| 14 | 配置gradle,以下为必须项 | ||
| 15 | |||
| 16 | repositories{ | ||
| 17 | maven{ | ||
| 18 | url "http://117.50.8.198:8081/nexus/content/repositories/sdk" | ||
| 19 | } | ||
| 20 | } | ||
| 21 | dependencies { | ||
| 22 | implementation 'com.gumptech.sdk:GameSDK:4.4.0' | ||
| 23 | } | ||
| 24 | |||
| 25 | |||
| 26 | 可选接入vk登录时,需要导入vkLibrary工程,并配置模块依赖,如下 | ||
| 27 | |||
| 28 | implementation 'com.gumptech:VKsdk:1.5.4' | ||
| 29 | |||
| 30 | 选择接入微信登录时,需要增加微信依赖,如下: | ||
| 31 | |||
| 32 | implementation 'com.tencent.mm.opensdk:wechat-sdk-android-without-mta:5.1.4' | ||
| 33 | |||
| 34 | ### 2.修改AndroidManifest.xml文件 | ||
| 35 | 首先添加必要的权限,如下所示: | ||
| 36 | |||
| 37 | <uses-permission android:name="android.permission.INTERNET" /> | ||
| 38 | <uses-permission android:name="android.permission.ACCESS_WIFI_STATE" /> | ||
| 39 | <uses-permission android:name="android.permission.GET_ACCOUNTS"/> | ||
| 40 | <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> | ||
| 41 | <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> | ||
| 42 | <!-- VERY IMPORTANT! Don't forget this permission, or in-app billing won't work. --> | ||
| 43 | <uses-permission android:name="com.android.vending.BILLING" /> | ||
| 44 | |||
| 45 | 其次注册相应的Activity,具体如下: | ||
| 46 | |||
| 47 | <activity | ||
| 48 | android:name="com.gumptech.sdk.ContainerActivity" | ||
| 49 | android:configChanges="orientation|screenSize|keyboardHidden|keyboard|screenLayout" | ||
| 50 | android:windowSoftInputMode="stateAlwaysHidden|adjustPan" | ||
| 51 | android:launchMode="singleTask" | ||
| 52 | android:theme="@style/Theme.TransparentWin" > | ||
| 53 | </activity> | ||
| 54 | <activity | ||
| 55 | android:name="com.gumptech.sdk.PaymentActivity" | ||
| 56 | android:configChanges="orientation|screenSize|keyboardHidden|keyboard|screenLayout" | ||
| 57 | android:launchMode="singleTask" | ||
| 58 | android:theme="@android:style/Theme.Translucent.NoTitleBar" > | ||
| 59 | <intent-filter> | ||
| 60 | <category android:name="android.intent.category.DEFAULT" /> | ||
| 61 | <action android:name="android.intent.action.VIEW" /> | ||
| 62 | <category android:name="android.intent.category.BROWSABLE" /> | ||
| 63 | <data | ||
| 64 | android:host="com.gump.sdk" | ||
| 65 | android:scheme="gump+游戏的appId" /> | ||
| 66 | </intent-filter> | ||
| 67 | </activity> | ||
| 68 | <activity | ||
| 69 | android:name="com.gumptech.sdk.ExchangeWindow" | ||
| 70 | android:configChanges="orientation|screenSize|keyboardHidden|keyboard|screenLayout" | ||
| 71 | android:theme="@style/Theme.WinForExchange" > | ||
| 72 | </activity> | ||
| 73 | |||
| 74 | <service android:name="com.gumptech.sdk.PushService" /> | ||
| 75 | |||
| 76 | <!-- vk登录使用,若不接入vk,不需配置 --> | ||
| 77 | <activity android:name="com.vk.sdk.VKOpenAuthActivity" /> | ||
| 78 | <activity | ||
| 79 | android:name="com.vk.sdk.VKServiceActivity" | ||
| 80 | android:label="ServiceActivity" | ||
| 81 | android:theme="@style/VK.Transparent" /> | ||
| 82 | <!--wechat接入使用,不接入不需要配置--> | ||
| 83 | <activity | ||
| 84 | android:name=".wxapi.WXEntryActivity" | ||
| 85 | android:exported="true"></activity> | ||
| 86 | |||
| 87 | ### 3.向Gump平台索要游戏ID(AppID),完成代码接入 | ||
| 88 | 正式开始接入逻辑代码前,先介绍下一些附加设置,以方便代码接入 | ||
| 89 | |||
| 90 | *是否打印debug日志 | ||
| 91 | |||
| 92 | GumpSDK.getSettings().enableDebugLogging(true); | ||
| 93 | |||
| 94 | *横竖屏控制,默认为横屏,参数为false即为竖屏 | ||
| 95 | |||
| 96 | GumpSDK.getSettings().setScreenLandscape(true); | ||
| 97 | |||
| 98 | *设置需要启用的第三方登录,参数可选类型见第二章:[第三方登录平台](http://repository.gumptech.com:81/document/gamesdk4-android/blob/master/IntegrationGuide.md#1-third_plat) 字段说明 | ||
| 99 | |||
| 100 | GumpSDK.getSettings().requestThirdSupport(SDKSettings.THIRD_SUPPORT_*); | ||
| 101 | |||
| 102 | *若要使用V4版支付请设置 | ||
| 103 | |||
| 104 | GumpSDK.getSettings().setPaymentVersion(PaymentVersion.V4); | ||
| 105 | |||
| 106 | #### 1.调用GumpSDK前需要执行初始化。 | ||
| 107 | |||
| 108 | 若不需要分渠道 | ||
| 109 | |||
| 110 | GumpSDK.init(Context,Appid, Appkey,InitializeCallback); | ||
| 111 | 如果需要定义渠道,必须使用如下方法 | ||
| 112 | |||
| 113 | GumpSDK.init(Context,Appid, Appkey,ChannelId,InitializeCallback); | ||
| 114 | |||
| 115 | InitializeCallback为初始化回调接口,此接口只有一个回调方法initComplete(int result) result标识是否初始化成功,当result等于GumpSDK.CODE.OK时为成功,其他为失败 | ||
| 116 | |||
| 117 | #### 2.调用GumpSDK的开始方法,将执行登录流程,需要一个Activity实例作参数 | ||
| 118 | |||
| 119 | GumpSDK.start(Activity); | ||
| 120 | 在此之前,开发者需要注册用户状态监听以接受用户的登录/登出通知,通常如下: | ||
| 121 | |||
| 122 | GumpSDK.setUserStateListener(new LoginStateListener() { | ||
| 123 | @Override | ||
| 124 | public void onLoginSuccess(GumpUser gumpUser) { | ||
| 125 | //登录成功,用户信息包含在GumpUser对象里 | ||
| 126 | } | ||
| 127 | |||
| 128 | @Override | ||
| 129 | public void onLoginFailed(int code, String msg) { | ||
| 130 | //登录出错,根据错误码和信息判断错误类型 | ||
| 131 | Toast.makeText(MainActivity.this, "Login failed:code="+code+",message="+msg, Toast.LENGTH_SHORT).show(); | ||
| 132 | } | ||
| 133 | |||
| 134 | @Override | ||
| 135 | public void onLoginCanceled() { | ||
| 136 | //用户取消登录 | ||
| 137 | Toast.makeText(MainActivity.this, "operate be canceled", Toast.LENGTH_SHORT).show(); | ||
| 138 | } | ||
| 139 | |||
| 140 | @Override | ||
| 141 | public void onLogout() { | ||
| 142 | //用户登出 | ||
| 143 | |||
| 144 | } | ||
| 145 | @Override | ||
| 146 | public void onPermissionDenied() { | ||
| 147 | //用户拒绝授予权限 | ||
| 148 | } | ||
| 149 | }); | ||
| 150 | |||
| 151 | 如上成功登录后收到的GumpUser对象包含以下信息 | ||
| 152 | |||
| 153 | gumpUser.getUid();//获取用户的userid,此Id标识唯一用户! | ||
| 154 | gumpUser.getAccountType();//用户类型,此类型数据可从GumpPreference常量获取 | ||
| 155 | gumpUser.getSessionKey();//登录的sessionKey对象,获取sessionKey字符串请使用此对象的getToken()方法 | ||
| 156 | |||
| 157 | ***注意:若需要使用微信登录,需要在packageName.wxapi下增加一个名为WXEntryActivity并继承com.gumptech.sdk.WXCallbackActivity的Activity,并参考AndroidManifest.xml设置的说明,做相应的配置,packageName为应用的包名,此Activity不须任何实现。*** | ||
| 158 | |||
| 159 | ***以GumpSDKDemo为例,包名为com.gumptech.sdk.demo,则WXEntryActivity的完整包路径为:com.gumptech.sdk.demo.wxapi.WXEntryActivity*** | ||
| 160 | |||
| 161 | #### 3.支付功能 | ||
| 162 | 1)使用gump通行证登录,其中除nick外所有参数为必传参数 | ||
| 163 | |||
| 164 | Bundle payInfo = new Bundle(); | ||
| 165 | payInfo.putString("nick", "thi"); | ||
| 166 | payInfo.putString("product", "元宝"); | ||
| 167 | payInfo.putFloat("amount", 40.0f); | ||
| 168 | payInfo.putString("extraInfo", "This is demo!"); | ||
| 169 | payInfo.putString("serverId", "B4003"); | ||
| 170 | payInfo.putString("roleId", "10010"); | ||
| 171 | payInfo.putString("sessionKey","sessionkey"); | ||
| 172 | GumpSDK.pay(MainActivity.this, payInfo,PurchaseCallback); | ||
| 173 | 调用pay方法时,必须穿入一个bundle对象,包含如上字段,除nick外所有字段必须全部包含,其中sessionKey为登录时返回的sessionKey | ||
| 174 | |||
| 175 | |||
| 176 | 2)IAP支付 | ||
| 177 | |||
| 178 | Bundle payInfo = new Bundle(); | ||
| 179 | payInfo.putString("product", "gp_skuId"); | ||
| 180 | payInfo.putFloat("amount", 0.1f); | ||
| 181 | payInfo.putString("extraInfo", "This is demo!"); | ||
| 182 | payInfo.putString("serverId", "100"); | ||
| 183 | payInfo.putString("roleId","100123"); | ||
| 184 | GumpSDK.iap(MainActivity.this, payInfo, PurchaseCallback); | ||
| 185 | |||
| 186 | 3)PurchaseCallback为支付状态回调接口,此接口含有3个方法 | ||
| 187 | |||
| 188 | @Override | ||
| 189 | public void onPurchaseCompleted(PurchaseResult result) { | ||
| 190 | Log.i(TAG,"purchase completed"); | ||
| 191 | } | ||
| 192 | |||
| 193 | @Override | ||
| 194 | public void onPurchaseError(int code, String msg) { | ||
| 195 | Log.i(TAG,"purchase error"); | ||
| 196 | } | ||
| 197 | |||
| 198 | @Override | ||
| 199 | public void onPurchaseCanceled() { | ||
| 200 | Log.i(TAG,"purchase canceled"); | ||
| 201 | } | ||
| 202 | |||
| 203 | #### 4.注销登录 | ||
| 204 | |||
| 205 | GumpSDK.logout(Activity); | ||
| 206 | 当此方法调用后,用户退出登录,并会通过LoginStateListener接口通知调用程序!为了便于用户切换登录账户,请在游戏内提供用户注销的触发按钮 | ||
| 207 | #### 5.运营开关接口,若需要接入,会有我方运营人员提出需求,否则不需要接入(若对此接口不知所云,即可认为不需要接入,请自行忽略) | ||
| 208 | |||
| 209 | GumpSDK.checkRisk(this, new ResultCallback() { | ||
| 210 | @Override | ||
| 211 | public void onResult(boolean result) { | ||
| 212 | Log.i(TAG,result?"There is some risks":"Nothing is risk"); | ||
| 213 | } | ||
| 214 | }); | ||
| 215 | |||
| 216 | ## 第二章 常量字段与代码 | ||
| 217 | ### 1.第三方登录平台(third_plat) | ||
| 218 | | 常量字段 | 说明 | | ||
| 219 | |--------------------------------|--------------| | ||
| 220 | |SDKSettings.THIRD_SUPPORT_FB |Facebook登录 | | ||
| 221 | |SDKSettings.THIRD_SUPPORT_GOOGLE|Google登录 | | ||
| 222 | |SDKSettings.THIRD_SUPPORT_LINE |Line登录 | | ||
| 223 | |SDKSettings.THIRD_SUPPORT_VK |VK登录 | | ||
| 224 | |SDKSettings.THIRD_SUPPORT_WECHAT|微信登录 | | ||
| 225 | ### 2.登录账户类型 | ||
| 226 | | 常量字段 | 说明 | | ||
| 227 | |-------------------------------------|-------------| | ||
| 228 | |GumpPreference.ACCOUNT_TYPE_FB |Facebook用户 | | ||
| 229 | |GumpPreference.ACCOUNT_TYPE_REG |Gump注册用户 | | ||
| 230 | |GumpPreference.ACCOUNT_TYPE_QUICK_REG|快速注册用户 | | ||
| 231 | |GumpPreference.ACCOUNT_TYPE_GOOGLE |Google用户 | | ||
| 232 | |GumpPreference.ACCOUNT_TYPE_LINE |Line用户 | | ||
| 233 | |GumpPreference.ACCOUNT_TYPE_VK |VK用户 | | ||
| 234 | |GumpPreference.ACCOUNT_TYPE_WECHAT |微信用户 | | ||
| 235 | |||
| 236 | ## 第三章 常见问题 | ||
| 237 | ### 问题1: 如何避免混淆对SDK的影响? | ||
| 238 | 解答:有些开发者对接入了SDK的程序进行混淆时,有可能会覆盖某些java | ||
| 239 | 类,导致SDK无法正常工作,解决方法如下: | ||
| 240 | Ø 请开发者在混淆配置文件proguard.cfg或proguard-project.txt的最后加上 | ||
| 241 | |||
| 242 | -keepattributes *Annotation*,InnerClasses,SourceFile,LineNumberTable | ||
| 243 | -keep public class * extends android.app.Service | ||
| 244 | -keep public class com.google.vending.licensing.ILicensingService | ||
| 245 | -keep public class com.android.vending.licensing.ILicensingService | ||
| 246 | -keep class com.gumptech.sdk.view.* {*;} | ||
| 247 | -keep class com.gumptech.sdk.web.* {*;} | ||
| 248 | -keep class com.gumptech.sdk.bridge.impl.*{*;} | ||
| 249 | |||
| 250 | |||
| 251 | 使得混淆的时候不会影响SDK的命名空间。 |