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README
1 | # Gump SDK 4 for Android接入文档 | File was deleted | |
2 | |||
3 | V4.5.0 | ||
4 | 2018年6月13日 | ||
5 | |||
6 | ## 版本概述 | ||
7 | |||
8 | 此版本为使用AndroidStudio开发的版本,一改eclipse的工程依赖方式,使用aar的方式提供sdk接入包,除功能外,相对上一版本没有继承关系,请按此文档描述接入. | ||
9 | |||
10 | 此SDK适用android4.0以上系统. | ||
11 | |||
12 | ## 第一章 接入指南 | ||
13 | ### 1.依赖导入 | ||
14 | 配置gradle,以下为必须项 | ||
15 | |||
16 | repositories{ | ||
17 | maven{ | ||
18 | url "http://117.50.8.198:8081/nexus/content/repositories/sdk" | ||
19 | } | ||
20 | } | ||
21 | dependencies { | ||
22 | implementation 'com.gumptech.sdk:GameSDK:4.4.0' | ||
23 | } | ||
24 | |||
25 | |||
26 | 可选接入vk登录时,需要导入vkLibrary工程,并配置模块依赖,如下 | ||
27 | |||
28 | implementation 'com.gumptech:VKsdk:1.5.4' | ||
29 | |||
30 | 选择接入微信登录时,需要增加微信依赖,如下: | ||
31 | |||
32 | implementation 'com.tencent.mm.opensdk:wechat-sdk-android-without-mta:5.1.4' | ||
33 | |||
34 | ### 2.修改AndroidManifest.xml文件 | ||
35 | 首先添加必要的权限,如下所示: | ||
36 | |||
37 | <uses-permission android:name="android.permission.INTERNET" /> | ||
38 | <uses-permission android:name="android.permission.ACCESS_WIFI_STATE" /> | ||
39 | <uses-permission android:name="android.permission.GET_ACCOUNTS"/> | ||
40 | <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> | ||
41 | <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> | ||
42 | <!-- VERY IMPORTANT! Don't forget this permission, or in-app billing won't work. --> | ||
43 | <uses-permission android:name="com.android.vending.BILLING" /> | ||
44 | |||
45 | 其次注册相应的Activity,具体如下: | ||
46 | |||
47 | <activity | ||
48 | android:name="com.gumptech.sdk.ContainerActivity" | ||
49 | android:configChanges="orientation|screenSize|keyboardHidden|keyboard|screenLayout" | ||
50 | android:windowSoftInputMode="stateAlwaysHidden|adjustPan" | ||
51 | android:launchMode="singleTask" | ||
52 | android:theme="@style/Theme.TransparentWin" > | ||
53 | </activity> | ||
54 | <activity | ||
55 | android:name="com.gumptech.sdk.PaymentActivity" | ||
56 | android:configChanges="orientation|screenSize|keyboardHidden|keyboard|screenLayout" | ||
57 | android:launchMode="singleTask" | ||
58 | android:theme="@android:style/Theme.Translucent.NoTitleBar" > | ||
59 | <intent-filter> | ||
60 | <category android:name="android.intent.category.DEFAULT" /> | ||
61 | <action android:name="android.intent.action.VIEW" /> | ||
62 | <category android:name="android.intent.category.BROWSABLE" /> | ||
63 | <data | ||
64 | android:host="com.gump.sdk" | ||
65 | android:scheme="gump+游戏的appId" /> | ||
66 | </intent-filter> | ||
67 | </activity> | ||
68 | <activity | ||
69 | android:name="com.gumptech.sdk.ExchangeWindow" | ||
70 | android:configChanges="orientation|screenSize|keyboardHidden|keyboard|screenLayout" | ||
71 | android:theme="@style/Theme.WinForExchange" > | ||
72 | </activity> | ||
73 | |||
74 | <service android:name="com.gumptech.sdk.PushService" /> | ||
75 | |||
76 | <!-- vk登录使用,若不接入vk,不需配置 --> | ||
77 | <activity android:name="com.vk.sdk.VKOpenAuthActivity" /> | ||
78 | <activity | ||
79 | android:name="com.vk.sdk.VKServiceActivity" | ||
80 | android:label="ServiceActivity" | ||
81 | android:theme="@style/VK.Transparent" /> | ||
82 | <!--wechat接入使用,不接入不需要配置--> | ||
83 | <activity | ||
84 | android:name=".wxapi.WXEntryActivity" | ||
85 | android:exported="true"></activity> | ||
86 | |||
87 | ### 3.向Gump平台索要游戏ID(AppID),完成代码接入 | ||
88 | 正式开始接入逻辑代码前,先介绍下一些附加设置,以方便代码接入 | ||
89 | |||
90 | *是否打印debug日志 | ||
91 | |||
92 | GumpSDK.getSettings().enableDebugLogging(true); | ||
93 | |||
94 | *横竖屏控制,默认为横屏,参数为false即为竖屏 | ||
95 | |||
96 | GumpSDK.getSettings().setScreenLandscape(true); | ||
97 | |||
98 | *设置需要启用的第三方登录,参数可选类型见第二章:[第三方登录平台](http://repository.gumptech.com:81/document/gamesdk4-android/blob/master/IntegrationGuide.md#1-third_plat) 字段说明 | ||
99 | |||
100 | GumpSDK.getSettings().requestThirdSupport(SDKSettings.THIRD_SUPPORT_*); | ||
101 | |||
102 | *若要使用V4版支付请设置 | ||
103 | |||
104 | GumpSDK.getSettings().setPaymentVersion(PaymentVersion.V4); | ||
105 | |||
106 | #### 1.调用GumpSDK前需要执行初始化。 | ||
107 | |||
108 | 若不需要分渠道 | ||
109 | |||
110 | GumpSDK.init(Context,Appid, Appkey,InitializeCallback); | ||
111 | 如果需要定义渠道,必须使用如下方法 | ||
112 | |||
113 | GumpSDK.init(Context,Appid, Appkey,ChannelId,InitializeCallback); | ||
114 | |||
115 | InitializeCallback为初始化回调接口,此接口只有一个回调方法initComplete(int result) result标识是否初始化成功,当result等于GumpSDK.CODE.OK时为成功,其他为失败 | ||
116 | |||
117 | #### 2.调用GumpSDK的开始方法,将执行登录流程,需要一个Activity实例作参数 | ||
118 | |||
119 | GumpSDK.start(Activity); | ||
120 | 在此之前,开发者需要注册用户状态监听以接受用户的登录/登出通知,通常如下: | ||
121 | |||
122 | GumpSDK.setUserStateListener(new LoginStateListener() { | ||
123 | @Override | ||
124 | public void onLoginSuccess(GumpUser gumpUser) { | ||
125 | //登录成功,用户信息包含在GumpUser对象里 | ||
126 | } | ||
127 | |||
128 | @Override | ||
129 | public void onLoginFailed(int code, String msg) { | ||
130 | //登录出错,根据错误码和信息判断错误类型 | ||
131 | Toast.makeText(MainActivity.this, "Login failed:code="+code+",message="+msg, Toast.LENGTH_SHORT).show(); | ||
132 | } | ||
133 | |||
134 | @Override | ||
135 | public void onLoginCanceled() { | ||
136 | //用户取消登录 | ||
137 | Toast.makeText(MainActivity.this, "operate be canceled", Toast.LENGTH_SHORT).show(); | ||
138 | } | ||
139 | |||
140 | @Override | ||
141 | public void onLogout() { | ||
142 | //用户登出 | ||
143 | |||
144 | } | ||
145 | @Override | ||
146 | public void onPermissionDenied() { | ||
147 | //用户拒绝授予权限 | ||
148 | } | ||
149 | }); | ||
150 | |||
151 | 如上成功登录后收到的GumpUser对象包含以下信息 | ||
152 | |||
153 | gumpUser.getUid();//获取用户的userid,此Id标识唯一用户! | ||
154 | gumpUser.getAccountType();//用户类型,此类型数据可从GumpPreference常量获取 | ||
155 | gumpUser.getSessionKey();//登录的sessionKey对象,获取sessionKey字符串请使用此对象的getToken()方法 | ||
156 | |||
157 | ***注意:若需要使用微信登录,需要在packageName.wxapi下增加一个名为WXEntryActivity并继承com.gumptech.sdk.WXCallbackActivity的Activity,并参考AndroidManifest.xml设置的说明,做相应的配置,packageName为应用的包名,此Activity不须任何实现。*** | ||
158 | |||
159 | ***以GumpSDKDemo为例,包名为com.gumptech.sdk.demo,则WXEntryActivity的完整包路径为:com.gumptech.sdk.demo.wxapi.WXEntryActivity*** | ||
160 | |||
161 | #### 3.支付功能 | ||
162 | 1)使用gump通行证登录,其中除nick外所有参数为必传参数 | ||
163 | |||
164 | Bundle payInfo = new Bundle(); | ||
165 | payInfo.putString("nick", "thi"); | ||
166 | payInfo.putString("product", "元宝"); | ||
167 | payInfo.putFloat("amount", 40.0f); | ||
168 | payInfo.putString("extraInfo", "This is demo!"); | ||
169 | payInfo.putString("serverId", "B4003"); | ||
170 | payInfo.putString("roleId", "10010"); | ||
171 | payInfo.putString("sessionKey","sessionkey"); | ||
172 | GumpSDK.pay(MainActivity.this, payInfo,PurchaseCallback); | ||
173 | 调用pay方法时,必须穿入一个bundle对象,包含如上字段,除nick外所有字段必须全部包含,其中sessionKey为登录时返回的sessionKey | ||
174 | |||
175 | |||
176 | 2)IAP支付 | ||
177 | |||
178 | Bundle payInfo = new Bundle(); | ||
179 | payInfo.putString("product", "gp_skuId"); | ||
180 | payInfo.putFloat("amount", 0.1f); | ||
181 | payInfo.putString("extraInfo", "This is demo!"); | ||
182 | payInfo.putString("serverId", "100"); | ||
183 | payInfo.putString("roleId","100123"); | ||
184 | GumpSDK.iap(MainActivity.this, payInfo, PurchaseCallback); | ||
185 | |||
186 | 3)PurchaseCallback为支付状态回调接口,此接口含有3个方法 | ||
187 | |||
188 | @Override | ||
189 | public void onPurchaseCompleted(PurchaseResult result) { | ||
190 | Log.i(TAG,"purchase completed"); | ||
191 | } | ||
192 | |||
193 | @Override | ||
194 | public void onPurchaseError(int code, String msg) { | ||
195 | Log.i(TAG,"purchase error"); | ||
196 | } | ||
197 | |||
198 | @Override | ||
199 | public void onPurchaseCanceled() { | ||
200 | Log.i(TAG,"purchase canceled"); | ||
201 | } | ||
202 | |||
203 | #### 4.注销登录 | ||
204 | |||
205 | GumpSDK.logout(Activity); | ||
206 | 当此方法调用后,用户退出登录,并会通过LoginStateListener接口通知调用程序!为了便于用户切换登录账户,请在游戏内提供用户注销的触发按钮 | ||
207 | #### 5.运营开关接口,若需要接入,会有我方运营人员提出需求,否则不需要接入(若对此接口不知所云,即可认为不需要接入,请自行忽略) | ||
208 | |||
209 | GumpSDK.checkRisk(this, new ResultCallback() { | ||
210 | @Override | ||
211 | public void onResult(boolean result) { | ||
212 | Log.i(TAG,result?"There is some risks":"Nothing is risk"); | ||
213 | } | ||
214 | }); | ||
215 | |||
216 | ## 第二章 常量字段与代码 | ||
217 | ### 1.第三方登录平台(third_plat) | ||
218 | | 常量字段 | 说明 | | ||
219 | |--------------------------------|--------------| | ||
220 | |SDKSettings.THIRD_SUPPORT_FB |Facebook登录 | | ||
221 | |SDKSettings.THIRD_SUPPORT_GOOGLE|Google登录 | | ||
222 | |SDKSettings.THIRD_SUPPORT_LINE |Line登录 | | ||
223 | |SDKSettings.THIRD_SUPPORT_VK |VK登录 | | ||
224 | |SDKSettings.THIRD_SUPPORT_WECHAT|微信登录 | | ||
225 | ### 2.登录账户类型 | ||
226 | | 常量字段 | 说明 | | ||
227 | |-------------------------------------|-------------| | ||
228 | |GumpPreference.ACCOUNT_TYPE_FB |Facebook用户 | | ||
229 | |GumpPreference.ACCOUNT_TYPE_REG |Gump注册用户 | | ||
230 | |GumpPreference.ACCOUNT_TYPE_QUICK_REG|快速注册用户 | | ||
231 | |GumpPreference.ACCOUNT_TYPE_GOOGLE |Google用户 | | ||
232 | |GumpPreference.ACCOUNT_TYPE_LINE |Line用户 | | ||
233 | |GumpPreference.ACCOUNT_TYPE_VK |VK用户 | | ||
234 | |GumpPreference.ACCOUNT_TYPE_WECHAT |微信用户 | | ||
235 | |||
236 | ## 第三章 常见问题 | ||
237 | ### 问题1: 如何避免混淆对SDK的影响? | ||
238 | 解答:有些开发者对接入了SDK的程序进行混淆时,有可能会覆盖某些java | ||
239 | 类,导致SDK无法正常工作,解决方法如下: | ||
240 | Ø 请开发者在混淆配置文件proguard.cfg或proguard-project.txt的最后加上 | ||
241 | |||
242 | -keepattributes *Annotation*,InnerClasses,SourceFile,LineNumberTable | ||
243 | -keep public class * extends android.app.Service | ||
244 | -keep public class com.google.vending.licensing.ILicensingService | ||
245 | -keep public class com.android.vending.licensing.ILicensingService | ||
246 | -keep class com.gumptech.sdk.view.* {*;} | ||
247 | -keep class com.gumptech.sdk.web.* {*;} | ||
248 | -keep class com.gumptech.sdk.bridge.impl.*{*;} | ||
249 | |||
250 | |||
251 | 使得混淆的时候不会影响SDK的命名空间。 |
README.md
File was created | 1 | # Gump SDK 4 for Android接入文档 | |
2 | |||
3 | V4.5.0 | ||
4 | 2018年6月13日 | ||
5 | |||
6 | ## 版本概述 | ||
7 | |||
8 | 此版本为使用AndroidStudio开发的版本,一改eclipse的工程依赖方式,使用aar的方式提供sdk接入包,除功能外,相对上一版本没有继承关系,请按此文档描述接入. | ||
9 | |||
10 | 此SDK适用android4.0以上系统. | ||
11 | |||
12 | ## 第一章 接入指南 | ||
13 | ### 1.依赖导入 | ||
14 | 配置gradle,以下为必须项 | ||
15 | |||
16 | repositories{ | ||
17 | maven{ | ||
18 | url "http://117.50.8.198:8081/nexus/content/repositories/sdk" | ||
19 | } | ||
20 | } | ||
21 | dependencies { | ||
22 | implementation 'com.gumptech.sdk:GameSDK:4.4.0' | ||
23 | } | ||
24 | |||
25 | |||
26 | 可选接入vk登录时,需要导入vkLibrary工程,并配置模块依赖,如下 | ||
27 | |||
28 | implementation 'com.gumptech:VKsdk:1.5.4' | ||
29 | |||
30 | 选择接入微信登录时,需要增加微信依赖,如下: | ||
31 | |||
32 | implementation 'com.tencent.mm.opensdk:wechat-sdk-android-without-mta:5.1.4' | ||
33 | |||
34 | ### 2.修改AndroidManifest.xml文件 | ||
35 | 首先添加必要的权限,如下所示: | ||
36 | |||
37 | <uses-permission android:name="android.permission.INTERNET" /> | ||
38 | <uses-permission android:name="android.permission.ACCESS_WIFI_STATE" /> | ||
39 | <uses-permission android:name="android.permission.GET_ACCOUNTS"/> | ||
40 | <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> | ||
41 | <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> | ||
42 | <!-- VERY IMPORTANT! Don't forget this permission, or in-app billing won't work. --> | ||
43 | <uses-permission android:name="com.android.vending.BILLING" /> | ||
44 | |||
45 | 其次注册相应的Activity,具体如下: | ||
46 | |||
47 | <activity | ||
48 | android:name="com.gumptech.sdk.ContainerActivity" | ||
49 | android:configChanges="orientation|screenSize|keyboardHidden|keyboard|screenLayout" | ||
50 | android:windowSoftInputMode="stateAlwaysHidden|adjustPan" | ||
51 | android:launchMode="singleTask" | ||
52 | android:theme="@style/Theme.TransparentWin" > | ||
53 | </activity> | ||
54 | <activity | ||
55 | android:name="com.gumptech.sdk.PaymentActivity" | ||
56 | android:configChanges="orientation|screenSize|keyboardHidden|keyboard|screenLayout" | ||
57 | android:launchMode="singleTask" | ||
58 | android:theme="@android:style/Theme.Translucent.NoTitleBar" > | ||
59 | <intent-filter> | ||
60 | <category android:name="android.intent.category.DEFAULT" /> | ||
61 | <action android:name="android.intent.action.VIEW" /> | ||
62 | <category android:name="android.intent.category.BROWSABLE" /> | ||
63 | <data | ||
64 | android:host="com.gump.sdk" | ||
65 | android:scheme="gump+游戏的appId" /> | ||
66 | </intent-filter> | ||
67 | </activity> | ||
68 | <activity | ||
69 | android:name="com.gumptech.sdk.ExchangeWindow" | ||
70 | android:configChanges="orientation|screenSize|keyboardHidden|keyboard|screenLayout" | ||
71 | android:theme="@style/Theme.WinForExchange" > | ||
72 | </activity> | ||
73 | |||
74 | <service android:name="com.gumptech.sdk.PushService" /> | ||
75 | |||
76 | <!-- vk登录使用,若不接入vk,不需配置 --> | ||
77 | <activity android:name="com.vk.sdk.VKOpenAuthActivity" /> | ||
78 | <activity | ||
79 | android:name="com.vk.sdk.VKServiceActivity" | ||
80 | android:label="ServiceActivity" | ||
81 | android:theme="@style/VK.Transparent" /> | ||
82 | <!--wechat接入使用,不接入不需要配置--> | ||
83 | <activity | ||
84 | android:name=".wxapi.WXEntryActivity" | ||
85 | android:exported="true"></activity> | ||
86 | |||
87 | ### 3.向Gump平台索要游戏ID(AppID),完成代码接入 | ||
88 | 正式开始接入逻辑代码前,先介绍下一些附加设置,以方便代码接入 | ||
89 | |||
90 | *是否打印debug日志 | ||
91 | |||
92 | GumpSDK.getSettings().enableDebugLogging(true); | ||
93 | |||
94 | *横竖屏控制,默认为横屏,参数为false即为竖屏 | ||
95 | |||
96 | GumpSDK.getSettings().setScreenLandscape(true); | ||
97 | |||
98 | *设置需要启用的第三方登录,参数可选类型见第二章:[第三方登录平台](http://repository.gumptech.com:81/document/gamesdk4-android/blob/master/IntegrationGuide.md#1-third_plat) 字段说明 | ||
99 | |||
100 | GumpSDK.getSettings().requestThirdSupport(SDKSettings.THIRD_SUPPORT_*); | ||
101 | |||
102 | *若要使用V4版支付请设置 | ||
103 | |||
104 | GumpSDK.getSettings().setPaymentVersion(PaymentVersion.V4); | ||
105 | |||
106 | #### 1.调用GumpSDK前需要执行初始化。 | ||
107 | |||
108 | 若不需要分渠道 | ||
109 | |||
110 | GumpSDK.init(Context,Appid, Appkey,InitializeCallback); | ||
111 | 如果需要定义渠道,必须使用如下方法 | ||
112 | |||
113 | GumpSDK.init(Context,Appid, Appkey,ChannelId,InitializeCallback); | ||
114 | |||
115 | InitializeCallback为初始化回调接口,此接口只有一个回调方法initComplete(int result) result标识是否初始化成功,当result等于GumpSDK.CODE.OK时为成功,其他为失败 | ||
116 | |||
117 | #### 2.调用GumpSDK的开始方法,将执行登录流程,需要一个Activity实例作参数 | ||
118 | |||
119 | GumpSDK.start(Activity); | ||
120 | 在此之前,开发者需要注册用户状态监听以接受用户的登录/登出通知,通常如下: | ||
121 | |||
122 | GumpSDK.setUserStateListener(new LoginStateListener() { | ||
123 | @Override | ||
124 | public void onLoginSuccess(GumpUser gumpUser) { | ||
125 | //登录成功,用户信息包含在GumpUser对象里 | ||
126 | } | ||
127 | |||
128 | @Override | ||
129 | public void onLoginFailed(int code, String msg) { | ||
130 | //登录出错,根据错误码和信息判断错误类型 | ||
131 | Toast.makeText(MainActivity.this, "Login failed:code="+code+",message="+msg, Toast.LENGTH_SHORT).show(); | ||
132 | } | ||
133 | |||
134 | @Override | ||
135 | public void onLoginCanceled() { | ||
136 | //用户取消登录 | ||
137 | Toast.makeText(MainActivity.this, "operate be canceled", Toast.LENGTH_SHORT).show(); | ||
138 | } | ||
139 | |||
140 | @Override | ||
141 | public void onLogout() { | ||
142 | //用户登出 | ||
143 | |||
144 | } | ||
145 | @Override | ||
146 | public void onPermissionDenied() { | ||
147 | //用户拒绝授予权限 | ||
148 | } | ||
149 | }); | ||
150 | |||
151 | 如上成功登录后收到的GumpUser对象包含以下信息 | ||
152 | |||
153 | gumpUser.getUid();//获取用户的userid,此Id标识唯一用户! | ||
154 | gumpUser.getAccountType();//用户类型,此类型数据可从GumpPreference常量获取 | ||
155 | gumpUser.getSessionKey();//登录的sessionKey对象,获取sessionKey字符串请使用此对象的getToken()方法 | ||
156 | |||
157 | ***注意:若需要使用微信登录,需要在packageName.wxapi下增加一个名为WXEntryActivity并继承com.gumptech.sdk.WXCallbackActivity的Activity,并参考AndroidManifest.xml设置的说明,做相应的配置,packageName为应用的包名,此Activity不须任何实现。*** | ||
158 | |||
159 | ***以GumpSDKDemo为例,包名为com.gumptech.sdk.demo,则WXEntryActivity的完整包路径为:com.gumptech.sdk.demo.wxapi.WXEntryActivity*** | ||
160 | |||
161 | #### 3.支付功能 | ||
162 | 1)使用gump通行证登录,其中除nick外所有参数为必传参数 | ||
163 | |||
164 | Bundle payInfo = new Bundle(); | ||
165 | payInfo.putString("nick", "thi"); | ||
166 | payInfo.putString("product", "元宝"); | ||
167 | payInfo.putFloat("amount", 40.0f); | ||
168 | payInfo.putString("extraInfo", "This is demo!"); | ||
169 | payInfo.putString("serverId", "B4003"); | ||
170 | payInfo.putString("roleId", "10010"); | ||
171 | payInfo.putString("sessionKey","sessionkey"); | ||
172 | GumpSDK.pay(MainActivity.this, payInfo,PurchaseCallback); | ||
173 | 调用pay方法时,必须穿入一个bundle对象,包含如上字段,除nick外所有字段必须全部包含,其中sessionKey为登录时返回的sessionKey | ||
174 | |||
175 | |||
176 | 2)IAP支付 | ||
177 | |||
178 | Bundle payInfo = new Bundle(); | ||
179 | payInfo.putString("product", "gp_skuId"); | ||
180 | payInfo.putFloat("amount", 0.1f); | ||
181 | payInfo.putString("extraInfo", "This is demo!"); | ||
182 | payInfo.putString("serverId", "100"); | ||
183 | payInfo.putString("roleId","100123"); | ||
184 | GumpSDK.iap(MainActivity.this, payInfo, PurchaseCallback); | ||
185 | |||
186 | 3)PurchaseCallback为支付状态回调接口,此接口含有3个方法 | ||
187 | |||
188 | @Override | ||
189 | public void onPurchaseCompleted(PurchaseResult result) { | ||
190 | Log.i(TAG,"purchase completed"); | ||
191 | } | ||
192 | |||
193 | @Override | ||
194 | public void onPurchaseError(int code, String msg) { | ||
195 | Log.i(TAG,"purchase error"); | ||
196 | } | ||
197 | |||
198 | @Override | ||
199 | public void onPurchaseCanceled() { | ||
200 | Log.i(TAG,"purchase canceled"); | ||
201 | } | ||
202 | |||
203 | #### 4.注销登录 | ||
204 | |||
205 | GumpSDK.logout(Activity); | ||
206 | 当此方法调用后,用户退出登录,并会通过LoginStateListener接口通知调用程序!为了便于用户切换登录账户,请在游戏内提供用户注销的触发按钮 | ||
207 | #### 5.运营开关接口,若需要接入,会有我方运营人员提出需求,否则不需要接入(若对此接口不知所云,即可认为不需要接入,请自行忽略) | ||
208 | |||
209 | GumpSDK.checkRisk(this, new ResultCallback() { | ||
210 | @Override | ||
211 | public void onResult(boolean result) { | ||
212 | Log.i(TAG,result?"There is some risks":"Nothing is risk"); | ||
213 | } | ||
214 | }); | ||
215 | |||
216 | ## 第二章 常量字段与代码 | ||
217 | ### 1.第三方登录平台(third_plat) | ||
218 | | 常量字段 | 说明 | | ||
219 | |--------------------------------|--------------| | ||
220 | |SDKSettings.THIRD_SUPPORT_FB |Facebook登录 | | ||
221 | |SDKSettings.THIRD_SUPPORT_GOOGLE|Google登录 | | ||
222 | |SDKSettings.THIRD_SUPPORT_LINE |Line登录 | | ||
223 | |SDKSettings.THIRD_SUPPORT_VK |VK登录 | | ||
224 | |SDKSettings.THIRD_SUPPORT_WECHAT|微信登录 | | ||
225 | ### 2.登录账户类型 | ||
226 | | 常量字段 | 说明 | | ||
227 | |-------------------------------------|-------------| | ||
228 | |GumpPreference.ACCOUNT_TYPE_FB |Facebook用户 | | ||
229 | |GumpPreference.ACCOUNT_TYPE_REG |Gump注册用户 | | ||
230 | |GumpPreference.ACCOUNT_TYPE_QUICK_REG|快速注册用户 | | ||
231 | |GumpPreference.ACCOUNT_TYPE_GOOGLE |Google用户 | | ||
232 | |GumpPreference.ACCOUNT_TYPE_LINE |Line用户 | | ||
233 | |GumpPreference.ACCOUNT_TYPE_VK |VK用户 | | ||
234 | |GumpPreference.ACCOUNT_TYPE_WECHAT |微信用户 | | ||
235 | |||
236 | ## 第三章 常见问题 | ||
237 | ### 问题1: 如何避免混淆对SDK的影响? | ||
238 | 解答:有些开发者对接入了SDK的程序进行混淆时,有可能会覆盖某些java | ||
239 | 类,导致SDK无法正常工作,解决方法如下: | ||
240 | Ø 请开发者在混淆配置文件proguard.cfg或proguard-project.txt的最后加上 | ||
241 | |||
242 | -keepattributes *Annotation*,InnerClasses,SourceFile,LineNumberTable | ||
243 | -keep public class * extends android.app.Service | ||
244 | -keep public class com.google.vending.licensing.ILicensingService | ||
245 | -keep public class com.android.vending.licensing.ILicensingService | ||
246 | -keep class com.gumptech.sdk.view.* {*;} | ||
247 | -keep class com.gumptech.sdk.web.* {*;} | ||
248 | -keep class com.gumptech.sdk.bridge.impl.*{*;} | ||
249 | |||
250 | |||
251 | 使得混淆的时候不会影响SDK的命名空间。 |