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doc/AndroidDocument.md
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# Gump Android SDK使用文档 |
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接入手册 |
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V 2.3.1 |
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2015年01月08日 |
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快速入口: [支付部分服务端回调文档](http://git.letsgame.mobi/document/gumptech-document/blob/master/ServerDocument.md) |
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## 目录 |
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* [第一章 接入指南](http://git.letsgame.mobi/document/gumptech-document/blob/master/AndroidDocument.md#)
- [1. 导入资源工程](http://git.letsgame.mobi/document/gumptech-document/blob/master/AndroidDocument.md#1)
- [2. 添加资源工程](http://git.letsgame.mobi/document/gumptech-document/blob/master/AndroidDocument.md#2)
- [3. 代码实现](http://git.letsgame.mobi/document/gumptech-document/blob/master/AndroidDocument.md#3)
> [1.修改AndroidManifest.xml文件](http://git.letsgame.mobi/document/gumptech-document/blob/master/AndroidDocument.md#1-androidmanifest-xml)
> [2.向Gump平台索要游戏ID(GID),完成代码接入](http://git.letsgame.mobi/document/gumptech-document/blob/master/AndroidDocument.md#2-gump-id-gid)
* [第二章 常见问题](http://git.letsgame.mobi/document/gumptech-document/blob/master/AndroidDocument.md#)
- [问题1: 如何避免混淆对SDK的影响?](http://git.letsgame.mobi/document/gumptech-document/blob/master/AndroidDocument.md#1-sdk)
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## 第一章 接入指南 配置环境 本接口API 适用于Android2.2以上各版本Android平台。 |
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### 1. 导入资源工程 |
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1.将LoginSDK资源工程拷贝到工作空间,在eclipse中的导航栏右键弹出如图1画面,选择Import导入资源工程,如图1. |
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图1
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2.导入工程后,右键此工程,在Properties->Android中选中此工程为library工程(勾选红色方框标识处)如图2。 |
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 图 2 ### 2. 添加资源工程 |
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添加资源工程为游戏项目的 library。右键游戏项目,在Properties->Android中点击Add添加资源工程为项目工程的library,结果如图3。 |
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图 3 |
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注意:如果ADT版本低于14,ADT不支持jar包自动引入,请手动拷贝libs到您的工作 空间。 Eclipse查看ADT版本号的方法: Help==>About Eclips点击Android对应的图标就可以查看版本了. 如图,红色框部分就是ADT版本号。 |
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### 3. 代码实现 #### 1、 修改AndroidManifest.xml文件 |
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首先添加必要的权限,如下所示: |
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<uses-permission android:name="android.permission.INTERNET" />
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<uses-permission android:name="android.permission.READ_PHONE_STATE" />
<uses-permission android:name="android.permission.BLUETOOTH" />
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<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.WRITE_SETTINGS"/>
<uses-permission android:name="android.permission.GET_ACCOUNTS"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.MOUNT_UNMOUNT_FILESYSTEMS"/>
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<!-- upay -->
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED" />
<uses-permission android:name="android.permission.VIBRATE" />
<uses-permission android:name="android.permission.SEND_SMS" />
<uses-permission android:name="android.permission.CHANGE_NETWORK_STATE" />
<uses-permission android:name="android.permission.CHANGE_WIFI_STATE" />
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
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<!-- for card.io card scanning --> |
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<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.VIBRATE" />
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<uses-permission android:name="android.permission.SEND_SMS" />
<!--coda-->
<uses-permission android:name="android.permission.RECEIVE_SMS" />
<uses-permission android:name="android.permission.READ_SMS" />
<uses-permission android:name="android.permission.WRITE_SMS" />
<uses-permission android:name="android.permission.GET_TASKS" />
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<uses-feature android:name="android.hardware.camera" android:required="false" />
<uses-feature android:name="android.hardware.camera.autofocus" android:required="false" />
<!-- VERY IMPORTANT! Don't forget this permission, or in-app billing won't work. -->
<uses-permission android:name="com.android.vending.BILLING" />
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其次注册相应的Activity,具体如下: |
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<activity
android:name="com.gumptech.sdk.ContainerActivity"
android:theme="@style/container_dialog"
android:configChanges="orientation|screenLayout" >
</activity>
<activity
android:name="com.facebook.LoginActivity"
android:theme="@android:style/Theme.Translucent.NoTitleBar" >
</activity>
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<activity |
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android:name="com.gumptech.sdk.PaymentActivity"
android:configChanges="orientation|screenLayout"
android:theme="@android:style/Theme.Translucent.NoTitleBar" >
</activity>
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<activity
android:name="com.gumptech.sdk.ExchangeWindow"
android:configChanges="orientation|screenLayout"
android:theme="@style/ex_win" >
</activity>
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<!-- paypal -->
<service
android:name="com.paypal.android.sdk.payments.PayPalService"
android:exported="false" />
<activity android:name="com.paypal.android.sdk.payments.PaymentActivity" />
<activity android:name="com.paypal.android.sdk.payments.LoginActivity" />
<activity android:name="com.paypal.android.sdk.payments.PaymentMethodActivity" />
<activity android:name="com.paypal.android.sdk.payments.PaymentConfirmActivity" />
<activity android:name="com.paypal.android.sdk.payments.PayPalFuturePaymentActivity" />
<activity android:name="com.paypal.android.sdk.payments.FuturePaymentConsentActivity" />
<activity android:name="com.paypal.android.sdk.payments.FuturePaymentInfoActivity" />
<activity
android:name="io.card.payment.CardIOActivity"
android:configChanges="keyboardHidden|orientation" />
<activity android:name="io.card.payment.DataEntryActivity" />
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<activity
android:name="com.android.easy2pay.Easy2PayScreen"
android:theme="@android:style/Theme.Translucent.NoTitleBar" />
<activity
android:name="com.codapayments.sdk.pay.CodaWeb"
android:alwaysRetainTaskState="true"
android:configChanges="orientation|screenSize"
android:screenOrientation="unspecified" >
</activity>
<receiver
android:name="com.codapayments.sdk.message.PendingTxnReceiver"
android:enabled="true" >
</receiver>
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<!-- upay -->
<activity
android:name="com.upay.billing.UpayActivity"
android:configChanges="orientation|keyboardHidden|screenSize"
android:theme="@android:style/Theme.Translucent" />
<activity
android:name="com.upay.billing.engine.ais.AisActivity"
android:configChanges="orientation|keyboardHidden|screenSize"
android:theme="@android:style/Theme.Translucent" />
<service android:name="com.upay.billing.sdk.LocalService" >
<intent-filter>
<action android:name="yourPackageName.LocalService" />
</intent-filter>
</service>
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#### 2、 向Gump平台索要游戏ID(GID),完成代码接入 1.调用GumpSDK前需要执行初始化。 若不需要分渠道 |
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GumpSDK.init(Context,Appid, Appkey,FacebookId); |
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如果需要定义渠道,必须使用如下方法 |
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GumpSDK.init(Context,Appid, Appkey,FacebookId,ChannelId);
*gump logo的显示控制方法,此方法参数指定是否显示GumpLogo
GumpSDK.setShowLogo(boolean);
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2.调用GumpSDK的开始方法,将执行登录流程,需要一个Activity实例作参数
GumpSDK.start(Activity);
开发者需要在调用的Activity里重写onActivityResult方法以接受用户的登录结果,通常如下:
//登录请求返回结果
if (requestCode == GumpSDK.LOGIN_REQUEST_CODE) {
if (resultCode == RESULT_OK) {
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String uid = data.getIntExtra("userId", -1);
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int accountType = data.getIntExtra("accountType", -1);
String sessionkey = data.getStringExtra("sessionKey");
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} else if (resultCode == RESULT_CANCELED) {
Toast.makeText(this, "operate be canceled", Toast.LENGTH_SHORT).show();
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} |
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} 如上将收到成功登录用的userid,此Id标识唯一用户! |
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3.支付功能 |
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1)使用gump通行证登录 |
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Bundle payInfo = new Bundle();
payInfo.putString("nick", "thi");
payInfo.putString("product", "元宝");
payInfo.putFloat("amount", 40.0f);
payInfo.putString("extraInfo", "This is demo!");
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payInfo.putString("serverId", "B4003");
payInfo.putString("roleId", "10010");
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GumpSDK.pay(MainActivity.this, payInfo); |
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调用pay方法时,必须穿入一个bundle对象,包含如上字段,可以设置值为空,但是字段必须全部包含,支付完成仍然通过onActivityResult回调,requestCode为GumpSDK.PAY_REQUEST_CODE,回调信息除code和msg外,还含有orderId和传入的extraInfo.
2)未使用gump通行证登录,需要传入用户id
Bundle payInfo = new Bundle();
payInfo.putString("nick", "thi");
payInfo.putString("product", "元宝");
payInfo.putFloat("amount", 40.0f);
payInfo.putString("extraInfo", "This is demo!");
payInfo.putString("serverId", "B4003");
payInfo.putString("roleId", "10010");
GumpSDK.pay(MainActivity.this, payInfo,"1021");
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5.注销登录 GumpSDK.logout(Activity,GumpSDK.Callback); 当此方法调用后,用户退出登录,并会通过callback接口通知调用程序! ## 第二章 常见问题 |
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### 问题1: 如何避免混淆对SDK的影响? |
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解答:有些开发者对接入了SDK的程序进行混淆时,有可能会覆盖某些java
类,导致SDK无法正常工作,解决方法如下:
Ø 请开发者在混淆配置文件proguard.cfg或proguard-project.txt的最后加上
-keep class com.gumptech.sdk.GumpSDK{
public static final <fields>;
public static void init(java.lang.String,java.lang.String);
public static void init(java.lang.String,java.lang.String,java.lang.String,java.lang.String);
public static void start(android.app.Activity);
public static void logout(android.app.Activity);
public static void boundMail(android.app.Activity);
}
-keep class com.gumptech.sdk.view.* {*;}
-keep class com.gumptech.sdk.GumpSDK$Callback{
void onLogout();
}
-keep class com.gumptech.sdk.GumpPreference{
public static final <fields>;
}
-keep class com.facebook.** { *; }
-keepattributes Signature
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-keep class com.upay.billing.** { *; }
-dontwarn com.upay.billing.**
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使得混淆的时候不会影响SDK的命名空间。 |