Commit 414106be19f9d0ab0b22294e792668a6b343e17d

Authored by 赵康
1 parent 1b0de77149
Exists in master

修改oc方法

Showing 1 changed file with 1 additions and 2 deletions Inline Diff

1 # Gump IOS SDK使用文档 1 # Gump IOS SDK使用文档
2 2
3 3
4 接入手册 4 接入手册
5 V 5 V
6 2015年08月07日 6 2015年08月07日
7 7
8 8
9 9
10 ## 1、添加动态库 10 ## 1、添加动态库
11 在工程里添加MobileCoreServices.framework、SystemConfiguration.framework、libz.dylib、CFNetwork.framework、libletsgame.a、StoreKit.framework 11 在工程里添加MobileCoreServices.framework、SystemConfiguration.framework、libz.dylib、CFNetwork.framework、libletsgame.a、StoreKit.framework
12 12
13 13
14 ## 2、设置头文件搜索路径 14 ## 2、设置头文件搜索路径
15 头文件只有LetsGameAPI.h和LSGAccount.h两个文件,引入头文件,并设置搜索路径。 15 头文件只有LetsGameAPI.h和LSGAccount.h两个文件,引入头文件,并设置搜索路径。
16 16
17 17
18 ## 3、添加资源文件 18 ## 3、添加资源文件
19 在工程里添加letsgame.bundle资源文件,里面包含图片及相关语言包 19 在工程里添加letsgame.bundle资源文件,里面包含图片及相关语言包
20 20
21 21
22 ## 4、在工程里添加SDK登录代码 22 ## 4、在工程里添加SDK登录代码
23 23
24 [LetsGameAPI instance].appId = @"100"; // 设置appId 24 [LetsGameAPI instance].appId = @"100"; // 设置appId
25 [LetsGameAPI instance].appKey = @"100"; // 设置appKey 25 [LetsGameAPI instance].appKey = @"100"; // 设置appKey
26 26
27 [[LetsGameAPI instance] showLoginView]; // 弹出登录页面 27 [[LetsGameAPI instance] showLoginView]; // 弹出登录页面
28 28
29 // 登录成功回调 29 // 登录成功回调
30 [LetsGameAPI instance].succBlock = ^(NSString *userId, NSString *sessionKey, LSGAccountType type) { 30 [LetsGameAPI instance].succBlock = ^(NSString *userId, NSString *sessionKey, LSGAccountType type) {
31 NSLog(@"%@", [NSString stringWithFormat:@"login succ: userId = %@, sessionKey = %@, accountType = %d", userId, sessionKey, type]); 31 NSLog(@"%@", [NSString stringWithFormat:@"login succ: userId = %@, sessionKey = %@, accountType = %d", userId, sessionKey, type]);
32 }; 32 };
33 33
34 // 登录失败回调 34 // 登录失败回调
35 [LetsGameAPI instance].dismissBlock = ^() { 35 [LetsGameAPI instance].dismissBlock = ^() {
36 NSLog(@"dismiss without login"); 36 NSLog(@"dismiss without login");
37 }; 37 };
38 38
39 39
40 ## 5、第三方支付 40 ## 5、第三方支付
41 [LetsGameAPI instance].appId = @"10022"; 41 [LetsGameAPI instance].appId = @"10022";
42 [LetsGameAPI instance].appKey = @"f899139df5e1059396431415e770c6dd"; 42 [LetsGameAPI instance].appKey = @"f899139df5e1059396431415e770c6dd";
43 NSMutableDictionary *payInfo = [NSMutableDictionary dictionary]; 43 NSMutableDictionary *payInfo = [NSMutableDictionary dictionary];
44 [payInfo setValue:@"5001" forKey:@"serverId"];//服务器id,必传参数 44 [payInfo setValue:@"5001" forKey:@"serverId"];//服务器id,必传参数
45 [payInfo setValue:@"1000" forKey:@"channelId"];//渠道id 45 [payInfo setValue:@"1000" forKey:@"channelId"];//渠道id
46 [payInfo setValue:@"10" forKey:@"amount"];//金额 46 [payInfo setValue:@"10" forKey:@"amount"];//金额
47 [payInfo setValue:@"ios demo" forKey:@"extraInfo"];//外部订单信息 47 [payInfo setValue:@"ios demo" forKey:@"extraInfo"];//外部订单信息
48 [payInfo setValue:@"元宝" forKey:@"product"];//物品信息 48 [payInfo setValue:@"元宝" forKey:@"product"];//物品信息
49 [[LetsGameAPI instance] pay:payInfo]; 49 [[LetsGameAPI instance] pay:payInfo];
50 50
51 ## 6、IAP支付 51 ## 6、IAP支付
52 若要使用apple IAP支付,需要在AppDelegate的- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions 52 若要使用apple IAP支付,需要在AppDelegate的application: didFinishLaunchingWithOptions:方法内注册iap observer,使用如下方法
53 方法内注册iap observer,使用如下方法
54 53
55 [[LetsGameAPI instance] registeIapObserver]; 54 [[LetsGameAPI instance] registeIapObserver];
56 具体调用iap支付的方法如下: 55 具体调用iap支付的方法如下:
57 56
58 [LetsGameAPI instance].appId = @"10022"; 57 [LetsGameAPI instance].appId = @"10022";
59 [LetsGameAPI instance].appKey = @"93a27b0bd99bac3e68a440b48aa421ab"; 58 [LetsGameAPI instance].appKey = @"93a27b0bd99bac3e68a440b48aa421ab";
60 NSMutableDictionary *payInfo = [NSMutableDictionary dictionary]; 59 NSMutableDictionary *payInfo = [NSMutableDictionary dictionary];
61 [payInfo setValue:@"5001" forKey:@"serverId"];//当前用户所在的服务器Id 60 [payInfo setValue:@"5001" forKey:@"serverId"];//当前用户所在的服务器Id
62 [payInfo setValue:@"10010" forKey:@"roleId"];//当前用户的角色id 61 [payInfo setValue:@"10010" forKey:@"roleId"];//当前用户的角色id
63 [payInfo setValue:@"1000" forKey:@"channelId"];//渠道id,用于统计 62 [payInfo setValue:@"1000" forKey:@"channelId"];//渠道id,用于统计
64 [payInfo setValue:@"10" forKey:@"amount"];//对应支付项的支付金额,实际支付金额以itunes配置为准 63 [payInfo setValue:@"10" forKey:@"amount"];//对应支付项的支付金额,实际支付金额以itunes配置为准
65 [payInfo setValue:@"ios demo" forKey:@"extraInfo"];//扩展信息,可以游戏自定义,建议传自有订单号 64 [payInfo setValue:@"ios demo" forKey:@"extraInfo"];//扩展信息,可以游戏自定义,建议传自有订单号
66 [payInfo setValue:@"test.product.1" forKey:@"product"];//itunes 后台配置的对应支付项的productId 65 [payInfo setValue:@"test.product.1" forKey:@"product"];//itunes 后台配置的对应支付项的productId
67 [[LetsGameAPI instance] iap:payInfo forUser:@"" handleCallback:^(NSString* orderId){ 66 [[LetsGameAPI instance] iap:payInfo forUser:@"" handleCallback:^(NSString* orderId){
68 //此处的回调表明支付已经完成,但此时支付不一定成功,需要服务端验证支付结果 67 //此处的回调表明支付已经完成,但此时支付不一定成功,需要服务端验证支付结果
69 //orderId为gump生成的订单号,此订单号可以在gump server查询此笔支付是否成功 68 //orderId为gump生成的订单号,此订单号可以在gump server查询此笔支付是否成功
70 NSLog(@"iap completed orderId of gumptech:%@",orderId); 69 NSLog(@"iap completed orderId of gumptech:%@",orderId);
71 }]; 70 }];