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AndroidDocument.md
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| 7 | # Gump Android SDK使用文档 | ||
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| 19 | 接入手册 | ||
| 20 | V 1.5 | ||
| 21 | 2014年07月23日 | ||
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| 29 | |||
| 30 | ## 目录 | ||
| 31 | |||
| 32 | 第一章 接入指南 3 | ||
| 33 | 配置环境 3 | ||
| 34 | 1. 导入资源工程 3 | ||
| 35 | 2. 添加资源工程 4 | ||
| 36 | 3. 代码实现 5 | ||
| 37 | 第二章 常见问题 6 | ||
| 38 | 问题1: 如何避免混淆对SDK的影响? 6 | ||
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| 63 | ## 第一章 接入指南 | ||
| 64 | 配置环境 | ||
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| 66 | 本接口API 适用于Android2.2以上各版本Android平台。 | ||
| 67 | 1. 导入资源工程 | ||
| 68 | 1.将LoginSDK资源工程拷贝到工作空间,在eclipse中的导航栏右键弹出如图1画面,选择Import导入资源工程,如图1. | ||
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| 97 | 图1 | ||
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| 104 | 2.导入工程后,右键此工程,在Properties->Android中选中此工程为library工程(勾选红色方框标识处)如图2。 | ||
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| 121 | 图 2 | ||
| 122 | 2. 添加资源工程 | ||
| 123 | 添加资源工程为游戏项目的 library。右键游戏项目,在Properties->Android中点击Add添加资源工程为项目工程的library,结果如图3。 | ||
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| 136 | 图 3 | ||
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| 138 | 注意:如果ADT版本低于14,ADT不支持jar包自动引入,请手动拷贝libs到您的工作 | ||
| 139 | 空间。 | ||
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| 141 | Eclipse查看ADT版本号的方法: | ||
| 142 | Help==>About Eclips点击Android对应的图标就可以查看版本了. | ||
| 143 | 如图,红色框部分就是ADT版本号。 | ||
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| 156 | 3. 代码实现 | ||
| 157 | 1、 修改AndroidManifest.xml文件 | ||
| 158 | 首先添加必要的权限,如下所示: | ||
| 159 | <uses-permission android:name="android.permission.INTERNET" /> | ||
| 160 | <uses-permission android:name="android.permission.READ_PHONE_STATE" /> | ||
| 161 | <uses-permission android:name="android.permission.BLUETOOTH" /> | ||
| 162 | <uses-permission android:name="android.permission.ACCESS_WIFI_STATE" /> | ||
| 163 | <uses-permission android:name="android.permission.WRITE_SETTINGS"/> | ||
| 164 | <uses-permission android:name="android.permission.GET_ACCOUNTS"/> | ||
| 165 | <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> | ||
| 166 | <!-- for card.io card scanning --> | ||
| 167 | <uses-permission android:name="android.permission.CAMERA" /> | ||
| 168 | <uses-permission android:name="android.permission.VIBRATE" /> | ||
| 169 | <uses-feature android:name="android.hardware.camera" android:required="false" /> | ||
| 170 | <uses-feature android:name="android.hardware.camera.autofocus" android:required="false" /> | ||
| 171 | <!-- VERY IMPORTANT! Don't forget this permission, or in-app billing won't work. --> | ||
| 172 | <uses-permission android:name="com.android.vending.BILLING" /> | ||
| 173 | 其次注册相应的Activity,具体如下: | ||
| 174 | <activity | ||
| 175 | android:name="com.gumptech.sdk.ContainerActivity" | ||
| 176 | android:theme="@style/container_dialog" | ||
| 177 | android:configChanges="orientation|screenLayout" > | ||
| 178 | </activity> | ||
| 179 | <activity | ||
| 180 | android:name="com.facebook.LoginActivity" | ||
| 181 | android:theme="@android:style/Theme.Translucent.NoTitleBar" > | ||
| 182 | </activity> | ||
| 183 | <activity | ||
| 184 | android:name="com.gumptech.sdk.PaymentActivity" | ||
| 185 | android:configChanges="orientation|screenLayout" | ||
| 186 | android:theme="@android:style/Theme.Translucent.NoTitleBar" > | ||
| 187 | </activity> | ||
| 188 | <!-- paypal --> | ||
| 189 | <service | ||
| 190 | android:name="com.paypal.android.sdk.payments.PayPalService" | ||
| 191 | android:exported="false" /> | ||
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| 193 | <activity android:name="com.paypal.android.sdk.payments.PaymentActivity" /> | ||
| 194 | <activity android:name="com.paypal.android.sdk.payments.LoginActivity" /> | ||
| 195 | <activity android:name="com.paypal.android.sdk.payments.PaymentMethodActivity" /> | ||
| 196 | <activity android:name="com.paypal.android.sdk.payments.PaymentConfirmActivity" /> | ||
| 197 | <activity android:name="com.paypal.android.sdk.payments.PayPalFuturePaymentActivity" /> | ||
| 198 | <activity android:name="com.paypal.android.sdk.payments.FuturePaymentConsentActivity" /> | ||
| 199 | <activity android:name="com.paypal.android.sdk.payments.FuturePaymentInfoActivity" /> | ||
| 200 | <activity | ||
| 201 | android:name="io.card.payment.CardIOActivity" | ||
| 202 | android:configChanges="keyboardHidden|orientation" /> | ||
| 203 | <activity android:name="io.card.payment.DataEntryActivity" /> | ||
| 204 | 2、 向Gump平台索要游戏ID(GID),完成代码接入 | ||
| 205 | 1.调用GumpSDK前需要执行初始化。 | ||
| 206 | 若需要不需要分渠道 | ||
| 207 | GumpSDK.init(Appid, Appkey,FacebookId); | ||
| 208 | 如果需要定义渠道,必须使用如下方法 | ||
| 209 | GumpSDK.init(Appid, Appkey,FacebookId,ChannelId); | ||
| 210 | 2.调用GumpSDK的开始方法,将执行登录流程,需要一个Activity实例作参数 | ||
| 211 | GumpSDK.start(Activity); | ||
| 212 | 开发者需要在调用的Activity里重写onActivityResult方法以接受用户的登录结果,通常如下: | ||
| 213 | //登录请求返回结果 | ||
| 214 | if (requestCode == GumpSDK.LOGIN_REQUEST_CODE) { | ||
| 215 | if (resultCode == RESULT_OK) { | ||
| 216 | int uid = data.getIntExtra("userId", -1); | ||
| 217 | int accountType = data.getIntExtra("accountType", -1); | ||
| 218 | String sessionkey = data.getStringExtra("sessionKey"); | ||
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| 220 | } else if (resultCode == RESULT_CANCELED) { | ||
| 221 | Toast.makeText(this, "operate be canceled", Toast.LENGTH_SHORT).show(); | ||
| 222 | } | ||
| 223 | } | ||
| 224 | 如上将收到成功登录用的userid,此Id标识唯一用户! | ||
| 225 | 3.用户绑定邮箱,并填写密码 | ||
| 226 | GumpSDK.boundMail(MainActivity.this); | ||
| 227 | 开发者需要在调用的Activity里重写onActivityResult方法以接受用户的绑定结果,通常如下: | ||
| 228 | //绑定邮箱请求返回结果 | ||
| 229 | if (requestCode == GumpSDK.BOUND_REQUEST_CODE) { | ||
| 230 | if (resultCode == RESULT_OK) { | ||
| 231 | int uid = data.getIntExtra("userId", -1); | ||
| 232 | int accountType = data.getIntExtra("accountType", -1); | ||
| 233 | String sessionkey = data.getStringExtra("sessionKey"); | ||
| 234 | } else if (resultCode == RESULT_CANCELED) { | ||
| 235 | Toast.makeText(this, "operate be canceled", Toast.LENGTH_SHORT).show(); | ||
| 236 | } | ||
| 237 | } | ||
| 238 | 4.支付功能 | ||
| 239 | Bundle payInfo = new Bundle(); | ||
| 240 | payInfo.putString("nick", "thi"); | ||
| 241 | payInfo.putString("product", "元宝"); | ||
| 242 | payInfo.putFloat("amount", 40.0f); | ||
| 243 | payInfo.putString("extraInfo", "This is demo!"); | ||
| 244 | GumpSDK.pay(MainActivity.this, payInfo); | ||
| 245 | 调用pay方法时,必须穿入一个bundle对象,包含如上字段,可以设置值为空,但是字段必须全部包含,支付完成仍然通过onActivityResult回调,requestCode为GumpSDK.PAY_REQUEST_CODE,回调信息除code和msg外,还含有orderId和传入的extraInfo. | ||
| 246 | 5.注销登录 | ||
| 247 | GumpSDK.logout(Activity,GumpSDK.Callback); | ||
| 248 | 当此方法调用后,用户退出登录,并会通过callback接口通知调用程序! | ||
| 249 | 第二章 常见问题 | ||
| 250 | --- | ||
| 251 | 问题1: 如何避免混淆对SDK的影响? | ||
| 252 | 解答:有些开发者对接入了SDK的程序进行混淆时,有可能会覆盖某些java | ||
| 253 | 类,导致SDK无法正常工作,解决方法如下: | ||
| 254 | Ø 请开发者在混淆配置文件proguard.cfg或proguard-project.txt的最后加 | ||
| 255 | 上 | ||
| 256 | -keep class com.gumptech.sdk.GumpSDK{ | ||
| 257 | public static final <fields>; | ||
| 258 | public static void init(java.lang.String,java.lang.String); | ||
| 259 | public static void init(java.lang.String,java.lang.String,java.lang.String,java.lang.String); | ||
| 260 | public static void start(android.app.Activity); | ||
| 261 | public static void logout(android.app.Activity); | ||
| 262 | public static void boundMail(android.app.Activity); | ||
| 263 | } | ||
| 264 | -keep class com.gumptech.sdk.view.* {*;} | ||
| 265 | -keep class com.gumptech.sdk.GumpSDK$Callback{ | ||
| 266 | void onLogout(); | ||
| 267 | } | ||
| 268 | -keep class com.gumptech.sdk.GumpPreference{ | ||
| 269 | public static final <fields>; | ||
| 270 | } | ||
| 271 | -keep class com.facebook.** { *; } | ||
| 272 | |||
| 273 | -keepattributes Signature | ||
| 274 | 使得混淆的时候不会影响SDK的命名空间。 | ||
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| 276 |