Commit 90dd3749f965212348e3b681f20b6f7d50a20fc4

Authored by alexYang
1 parent 58aa87d07a
Exists in master

login sdk

Showing 7 changed files with 4 additions and 142 deletions Side-by-side Diff

... ... @@ -2,9 +2,9 @@
2 2  
3 3  
4 4 接入手册
5   -登陆sdk:GumpLoginSDK.framework v1.0.11
  5 +登陆sdk:GumpLoginSDK.framework v1.0.12
6 6 支付sdk: GameSDK.framework v4.0.7
7   -2019年5月31
  7 +2019年6月6
8 8  
9 9 ## 概述
10 10 #### 本SDK提供Game Center登陆 和 游客登陆两种账号登录,iap支付和第三方支付两种支付功能,活动SDK(大转盘等)。
... ... @@ -1,138 +0,0 @@
1   -# Gump IOS SDK使用文档
2   -
3   -
4   -接入手册
5   -登陆sdk:GumpLoginSDK.framework v1.0.11
6   -支付sdk: GameSDK.framework v4.0.7
7   -2019年5月31日
8   -
9   -## 概述
10   -#### 本SDK提供Game Center登陆 和 游客登陆两种账号登录,iap支付和第三方支付两种支付功能,活动SDK(大转盘等)。
11   -
12   -## 接入步骤
13   -### 1、添加Framework和资源文件
14   -+ 以下为必须添加的framework以及资源bundle:
15   -MobileCoreServices.framework、SystemConfiguration.framework、libz.dylib、CFNetwork.framework、GumpLoginSDK.framework、GameSDK.framework、GameActivitySDK.framework、StoreKit.framework、GameSDKResources.bundle
16   -
17   -### 2、引入头文件,设置build setting
18   -因sdk内使用了category,需要设置other linker flag为 -ObjC
19   -
20   -
21   -### 3、增加必要配置
22   -1)在application delegate中, 在application:openURL:sourceApplication:annotation:添加返回:
23   -
24   - return [[LetsGameAPI instance] handleOpenURL:url sourceApplication:sourceApplication];
25   -
26   -2) 在工程的Targets->Capablities->Game Center 打开
27   -
28   -
29   -### 4、在工程里添加SDK登录代码
30   -添加GumpLoginSDK.framework
31   -
32   -
33   - [[GPGameLoginSDK instance] GPGameLoginWithViewController:self appID:@"100" channelId:@"10002"];
34   - [GPGameLoginSDK instance].succBlock = ^(NSNumber *userId, ACCOUNTTYPE type) {
35   - self.resultLabel.text = [NSString stringWithFormat:@"userId: %@, accountType: %ld", userId, (long)type];
36   - };
37   - [GPGameLoginSDK instance].failBlock = ^{
38   - self.resultLabel.text = @"login error";
39   - };
40   -
41   -
42   -### 5、第三方支付
43   - [LetsGameAPI instance].appId = @"10022";
44   - NSMutableDictionary *payInfo = [NSMutableDictionary dictionary];
45   - [payInfo setValue:@"5001" forKey:@"serverId"];//服务器id,必传参数
46   - [payInfo setValue:@"10010" forKey:@"roleId"];//用户角色id
47   - [payInfo setValue:@"1595907" forKey:@"userId"];//用户ID userId
48   - [payInfo setValue:@"1000" forKey:@"channelId"];//渠道id
49   - [payInfo setValue:@"10" forKey:@"amount"];//金额
50   - [payInfo setValue:@"ios demo" forKey:@"extraInfo"];//外部订单信息
51   - [payInfo setValue:@"test1" forKey:@"product"];//商品ID
52   - [[LetsGameAPI instance] pWeb:payInfo handleCallBack:^{
53   - //第三方支付完成时的回调(包括支付成功和支付失败,除了支付过程中取消的),取消的不会有回调
54   - NSLog(@"第三方支付完成");
55   - }]];
56   -
57   -### 6、IAP支付
58   -若要使用apple IAP支付,需要在AppDelegate的application: didFinishLaunchingWithOptions:方法内注册iap observer,使用如下方法
59   -
60   - [[LetsGameAPI instance] registeIapObserver];
61   -具体调用iap支付的方法如下:
62   -
63   - [LetsGameAPI instance].appId = @"100";
64   - NSMutableDictionary *payInfo = [NSMutableDictionary dictionary];
65   - [payInfo setValue:@"5001" forKey:@"serverId"];//当前用户所在的服务器Id
66   - [payInfo setValue:@"10010" forKey:@"roleId"];//当前用户的角色id
67   - [payInfo setValue:@"1595907" forKey:@"userId"];//用户ID userId
68   - [payInfo setValue:@"1000" forKey:@"channelId"];//渠道id,用于统计
69   - [payInfo setValue:@"10" forKey:@"amount"];//对应支付项的支付金额,实际支付金额以itunes配置为准
70   - [payInfo setValue:@"ios demo" forKey:@"extraInfo"];//扩展信息,可以游戏自定义,建议传自有订单号
71   - [payInfo setValue:@"test.product.1" forKey:@"product"];//itunes 后台配置的对应支付项的productId
72   - [[LetsGameAPI instance] iap:payInfo succCallback:^(NSString *orderId) {
73   - //此处的回调表明支付已经完成,但此时支付不一定成功,需要服务端验证支付结果
74   - //orderId为gump生成的订单号,此订单号可以在gump server查询此笔支付是否成功
75   - NSLog(@"IAP completed orderId of Gumptech:%@",orderId);
76   - } failCallback:^(NSString *orderId) {
77   - //支付失败
78   - NSLog(@"IAP file orderId of Gumptech:%@",orderId);
79   - }];
80   -
81   -
82   -### 7、第三方支付版本
83   -第三方支付,分成两个版本:没有gump币和有gump币,不设置时默认为不带gump币版本,如果使用带gump币的版本如下设置:
84   -
85   - 需要在 application:didFinishLaunchingWithOptions方法中添加:
86   -
87   - [[LetsGameAPI instance] decideWebToVersion:1]
88   -
89   -### 8、第三方支付横竖屏设置
90   -添加GameSDK.framework
91   - 首先设置支付SDK默认是横屏,在General->Deployment Info->Device Orientain下,只选择Landscape Left 和 Landscape Right,SDK的界面默认是横屏。
92   - 其次如果想使用竖屏的模式,需要在General->Deployment Info->Device Orientain下,只选择Portrait模式,并且需要在AppDelegate中的方法:
93   - - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions;靠前的位置添加代码设置:
94   -
95   - [LetsGameAPI DeviceOrientationIsHorizontal:NO];
96   -
97   -### 9、活动添加
98   -添加GameActivitySDK.framework
99   -设置:设置xxxx.plist
100   -只支持HTTP的方式,需要将相应的项目的xxx.plist添加Information Property List->App Transport Security Settings -> Allow Arbitrary Loads设置为YES
101   -
102   -工程中添加SDK登录代码:
103   -
104   - NSMutableDictionary *activityInfo = [NSMutableDictionary dictionary];
105   - [activityInfo setValue:@"100" forKey:@"appId"];
106   - [activityInfo setValue:@"123456" forKey:@"userId"];
107   - [activityInfo setValue:@"111" forKey:@"serverId"];
108   - [activityInfo setValue:@"aaa" forKey:@"serverName"];
109   - [activityInfo setValue:@"222" forKey:@"roleId"];
110   - [activityInfo setValue:@"ccc" forKey:@"roleName"];
111   - [activityInfo setValue:@"888" forKey:@"diamond"];
112   - //活动关闭的回调
113   - [[LetsGameActivityAPI instance] GameActivityWithParaDictory:activityInfo handleCallBackL:^{
114   - NSLog(@"activity finish!");
115   - }];
116   -
117   -### 10、账号联动
118   -需要提供按钮绑定,点击事件调用下面方法。
119   -此功能涉及账号的绑定和切换,回调只有在切换成功之后才会出现,其他情况的回调都是失败的回调。
120   -工程中添加SDK账号联动代码:
121   -
122   - NSMutableDictionary *linkParaDic = [NSMutableDictionary dictionary];
123   - [linkParaDic setObject:@"10022" forKey:@"appId"];
124   - [linkParaDic setObject:self.userId forKey:@"userId"];
125   - //仅在切换账号成功的时候有返回值
126   - [[GPGameLoginSDK instance] GPGameAccountLinkViewController:self InfoDic:linkParaDic callBack:^(NSNumber *userId, ACCOUNTENTERTYPE type) {
127   - self.resultLabel.text = [NSString stringWithFormat:@"userId: %@, accountType: %ld", userId, (long)type];
128   - }];
129   -
130   -### 11、切换系统账号
131   -需要提供按钮切换系统账号,点击事件调用下面方法。
132   -需要用户自己去往Game Center切换账号,之后再次登陆游戏才能实现账号切换。
133   -工程中添加SDK切换系统账号代码:
134   -
135   - [[GPGameLoginSDK instance] GPSwitchGameCenterWithViewController:self switchCallBack:^{
136   - self.resultLabel.text = @"Login Game Center";
137   - }];
138   -
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ios/GameSDKDemo/GameSDKDemo.xcodeproj/project.pbxproj
... ... @@ -497,7 +497,7 @@
497 497 PRODUCT_BUNDLE_IDENTIFIER = com.deepwireless.crabcrab;
498 498 PRODUCT_NAME = GameSDKDemo;
499 499 PROVISIONING_PROFILE = "";
500   - PROVISIONING_PROFILE_SPECIFIER = comdeepwirelesscrabcrabDis;
  500 + PROVISIONING_PROFILE_SPECIFIER = comdeepwirelesscrabcrabDev;
501 501 PUBLIC_HEADERS_FOLDER_PATH = "";
502 502 WRAPPER_EXTENSION = app;
503 503 };
ios/GameSDKDemo/GameSDKDemo.xcodeproj/project.xcworkspace/xcuserdata/yanglele.xcuserdatad/UserInterfaceState.xcuserstate
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ios/GumpLoginSDK.framework/Versions/A/GumpLoginSDK
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ios/GumpLoginSDK.framework/Versions/A/Headers/GPGameLoginSDK.h
... ... @@ -18,7 +18,7 @@ typedef enum:NSInteger{
18 18 typedef void(^GPGameLoginSuccessBlock)(NSNumber *userId, ACCOUNTENTERTYPE type);
19 19 typedef void(^GPGameLoginFailureBlock)(void);
20 20  
21   -static NSString *version = @"1.0.11";
  21 +static NSString *version = @"1.0.12";
22 22 @interface GPGameLoginSDK : NSObject
23 23  
24 24 @property(nonatomic, copy) GPGameLoginSuccessBlock succBlock;