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AndroidDocument.md
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| 7 | 1 | # Gump Android SDK使用文档 |
| 8 | 2 | |
| 9 | 3 | |
| ... | ... | @@ -29,33 +23,13 @@ V 1.5 |
| 29 | 23 | |
| 30 | 24 | ## 目录 |
| 31 | 25 | |
| 32 | -第一章 接入指南 3 | |
| 33 | -配置环境 3 | |
| 34 | -1. 导入资源工程 3 | |
| 35 | -2. 添加资源工程 4 | |
| 36 | -3. 代码实现 5 | |
| 37 | -第二章 常见问题 6 | |
| 38 | -问题1: 如何避免混淆对SDK的影响? 6 | |
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| 26 | +第一章 接入指南 | |
| 27 | +配置环境 | |
| 28 | +1. 导入资源工程 | |
| 29 | +2. 添加资源工程 | |
| 30 | +3. 代码实现 | |
| 31 | +第二章 常见问题 | |
| 32 | +问题1: 如何避免混淆对SDK的影响? | |
| 59 | 33 | |
| 60 | 34 | |
| 61 | 35 | |
| ... | ... | @@ -64,51 +38,21 @@ V 1.5 |
| 64 | 38 | 配置环境 |
| 65 | 39 | |
| 66 | 40 | 本接口API 适用于Android2.2以上各版本Android平台。 |
| 67 | -1. 导入资源工程 | |
| 41 | +### 1. 导入资源工程 | |
| 68 | 42 | 1.将LoginSDK资源工程拷贝到工作空间,在eclipse中的导航栏右键弹出如图1画面,选择Import导入资源工程,如图1. |
| 69 | 43 | |
| 70 | --[](images/1.png) | |
| 71 | - 图1 | |
| 72 | - | |
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| 75 | - | |
| 76 | - | |
| 44 | + | |
| 45 | + 图1 | |
| 77 | 46 | |
| 78 | 47 | 2.导入工程后,右键此工程,在Properties->Android中选中此工程为library工程(勾选红色方框标识处)如图2。 |
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| 93 | - | |
| 94 | - | |
| 95 | - 图 2 | |
| 96 | -2. 添加资源工程 | |
| 48 | + | |
| 49 | + 图 2 | |
| 50 | +### 2. 添加资源工程 | |
| 97 | 51 | 添加资源工程为游戏项目的 library。右键游戏项目,在Properties->Android中点击Add添加资源工程为项目工程的library,结果如图3。 |
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| 52 | + | |
| 110 | 53 | 图 3 |
| 111 | 54 | |
| 55 | + | |
| 112 | 56 | 注意:如果ADT版本低于14,ADT不支持jar包自动引入,请手动拷贝libs到您的工作 |
| 113 | 57 | 空间。 |
| 114 | 58 | |
| ... | ... | @@ -116,134 +60,137 @@ Eclipse查看ADT版本号的方法: |
| 116 | 60 | Help==>About Eclips点击Android对应的图标就可以查看版本了. |
| 117 | 61 | 如图,红色框部分就是ADT版本号。 |
| 118 | 62 | |
| 63 | + | |
| 119 | 64 | |
| 120 | 65 | |
| 121 | - | |
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| 123 | - | |
| 124 | - | |
| 125 | - | |
| 126 | - | |
| 127 | - | |
| 128 | - | |
| 129 | - | |
| 130 | -3. 代码实现 | |
| 131 | -1、 修改AndroidManifest.xml文件 | |
| 66 | +### 3. 代码实现 | |
| 67 | +#### 1、 修改AndroidManifest.xml文件 | |
| 132 | 68 | 首先添加必要的权限,如下所示: |
| 133 | - <uses-permission android:name="android.permission.INTERNET" /> | |
| 69 | + | |
| 70 | + <uses-permission android:name="android.permission.INTERNET" /> | |
| 134 | 71 | <uses-permission android:name="android.permission.READ_PHONE_STATE" /> |
| 135 | 72 | <uses-permission android:name="android.permission.BLUETOOTH" /> |
| 136 | -<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" /> | |
| 137 | -<uses-permission android:name="android.permission.WRITE_SETTINGS"/> | |
| 138 | -<uses-permission android:name="android.permission.GET_ACCOUNTS"/> | |
| 139 | -<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> | |
| 140 | -<!-- for card.io card scanning --> | |
| 73 | + <uses-permission android:name="android.permission.ACCESS_WIFI_STATE" /> | |
| 74 | + <uses-permission android:name="android.permission.WRITE_SETTINGS"/> | |
| 75 | + <uses-permission android:name="android.permission.GET_ACCOUNTS"/> | |
| 76 | + <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> | |
| 77 | + <!-- for card.io card scanning --> | |
| 141 | 78 | <uses-permission android:name="android.permission.CAMERA" /> |
| 142 | 79 | <uses-permission android:name="android.permission.VIBRATE" /> |
| 143 | 80 | <uses-feature android:name="android.hardware.camera" android:required="false" /> |
| 144 | 81 | <uses-feature android:name="android.hardware.camera.autofocus" android:required="false" /> |
| 145 | 82 | <!-- VERY IMPORTANT! Don't forget this permission, or in-app billing won't work. --> |
| 146 | 83 | <uses-permission android:name="com.android.vending.BILLING" /> |
| 84 | + | |
| 147 | 85 | 其次注册相应的Activity,具体如下: |
| 148 | - <activity | |
| 149 | - android:name="com.gumptech.sdk.ContainerActivity" | |
| 150 | - android:theme="@style/container_dialog" | |
| 151 | - android:configChanges="orientation|screenLayout" > | |
| 152 | - </activity> | |
| 153 | - <activity | |
| 154 | - android:name="com.facebook.LoginActivity" | |
| 155 | - android:theme="@android:style/Theme.Translucent.NoTitleBar" > | |
| 156 | - </activity> | |
| 86 | + | |
| 87 | + <activity | |
| 88 | + android:name="com.gumptech.sdk.ContainerActivity" | |
| 89 | + android:theme="@style/container_dialog" | |
| 90 | + android:configChanges="orientation|screenLayout" > | |
| 91 | + </activity> | |
| 92 | + <activity | |
| 93 | + android:name="com.facebook.LoginActivity" | |
| 94 | + android:theme="@android:style/Theme.Translucent.NoTitleBar" > | |
| 95 | + </activity> | |
| 157 | 96 | <activity |
| 158 | - android:name="com.gumptech.sdk.PaymentActivity" | |
| 159 | - android:configChanges="orientation|screenLayout" | |
| 160 | - android:theme="@android:style/Theme.Translucent.NoTitleBar" > | |
| 161 | - </activity> | |
| 162 | - <!-- paypal --> | |
| 163 | - <service | |
| 164 | - android:name="com.paypal.android.sdk.payments.PayPalService" | |
| 165 | - android:exported="false" /> | |
| 166 | - | |
| 167 | - <activity android:name="com.paypal.android.sdk.payments.PaymentActivity" /> | |
| 168 | - <activity android:name="com.paypal.android.sdk.payments.LoginActivity" /> | |
| 169 | - <activity android:name="com.paypal.android.sdk.payments.PaymentMethodActivity" /> | |
| 170 | - <activity android:name="com.paypal.android.sdk.payments.PaymentConfirmActivity" /> | |
| 171 | - <activity android:name="com.paypal.android.sdk.payments.PayPalFuturePaymentActivity" /> | |
| 172 | - <activity android:name="com.paypal.android.sdk.payments.FuturePaymentConsentActivity" /> | |
| 173 | - <activity android:name="com.paypal.android.sdk.payments.FuturePaymentInfoActivity" /> | |
| 174 | - <activity | |
| 175 | - android:name="io.card.payment.CardIOActivity" | |
| 176 | - android:configChanges="keyboardHidden|orientation" /> | |
| 177 | - <activity android:name="io.card.payment.DataEntryActivity" /> | |
| 178 | -2、 向Gump平台索要游戏ID(GID),完成代码接入 | |
| 179 | - 1.调用GumpSDK前需要执行初始化。 | |
| 180 | - 若需要不需要分渠道 | |
| 181 | - GumpSDK.init(Appid, Appkey,FacebookId); | |
| 182 | - 如果需要定义渠道,必须使用如下方法 | |
| 183 | - GumpSDK.init(Appid, Appkey,FacebookId,ChannelId); | |
| 184 | - 2.调用GumpSDK的开始方法,将执行登录流程,需要一个Activity实例作参数 | |
| 185 | - GumpSDK.start(Activity); | |
| 186 | - 开发者需要在调用的Activity里重写onActivityResult方法以接受用户的登录结果,通常如下: | |
| 187 | - //登录请求返回结果 | |
| 188 | - if (requestCode == GumpSDK.LOGIN_REQUEST_CODE) { | |
| 189 | - if (resultCode == RESULT_OK) { | |
| 190 | - int uid = data.getIntExtra("userId", -1); | |
| 191 | - int accountType = data.getIntExtra("accountType", -1); | |
| 192 | - String sessionkey = data.getStringExtra("sessionKey"); | |
| 97 | + android:name="com.gumptech.sdk.PaymentActivity" | |
| 98 | + android:configChanges="orientation|screenLayout" | |
| 99 | + android:theme="@android:style/Theme.Translucent.NoTitleBar" > | |
| 100 | + </activity> | |
| 101 | + <!-- paypal --> | |
| 102 | + <service | |
| 103 | + android:name="com.paypal.android.sdk.payments.PayPalService" | |
| 104 | + android:exported="false" /> | |
| 105 | + | |
| 106 | + <activity android:name="com.paypal.android.sdk.payments.PaymentActivity" /> | |
| 107 | + <activity android:name="com.paypal.android.sdk.payments.LoginActivity" /> | |
| 108 | + <activity android:name="com.paypal.android.sdk.payments.PaymentMethodActivity" /> | |
| 109 | + <activity android:name="com.paypal.android.sdk.payments.PaymentConfirmActivity" /> | |
| 110 | + <activity android:name="com.paypal.android.sdk.payments.PayPalFuturePaymentActivity" /> | |
| 111 | + <activity android:name="com.paypal.android.sdk.payments.FuturePaymentConsentActivity" /> | |
| 112 | + <activity android:name="com.paypal.android.sdk.payments.FuturePaymentInfoActivity" /> | |
| 113 | + <activity | |
| 114 | + android:name="io.card.payment.CardIOActivity" | |
| 115 | + android:configChanges="keyboardHidden|orientation" /> | |
| 116 | + <activity android:name="io.card.payment.DataEntryActivity" /> | |
| 117 | + | |
| 118 | +#### 2、 向Gump平台索要游戏ID(GID),完成代码接入 | |
| 119 | +1.调用GumpSDK前需要执行初始化。 | |
| 120 | +若不需要分渠道 | |
| 121 | + | |
| 122 | + GumpSDK.init(Appid, Appkey,FacebookId); | |
| 123 | +如果需要定义渠道,必须使用如下方法 | |
| 124 | + | |
| 125 | + GumpSDK.init(Appid, Appkey,FacebookId,ChannelId); | |
| 126 | +2.调用GumpSDK的开始方法,将执行登录流程,需要一个Activity实例作参数 | |
| 127 | + | |
| 128 | + GumpSDK.start(Activity); | |
| 129 | +开发者需要在调用的Activity里重写onActivityResult方法以接受用户的登录结果,通常如下: | |
| 130 | + | |
| 131 | + //登录请求返回结果 | |
| 132 | + if (requestCode == GumpSDK.LOGIN_REQUEST_CODE) { | |
| 133 | + if (resultCode == RESULT_OK) { | |
| 134 | + int uid = data.getIntExtra("userId", -1); | |
| 135 | + int accountType = data.getIntExtra("accountType", -1); | |
| 136 | + String sessionkey = data.getStringExtra("sessionKey"); | |
| 193 | 137 | |
| 194 | - } else if (resultCode == RESULT_CANCELED) { | |
| 195 | - Toast.makeText(this, "operate be canceled", Toast.LENGTH_SHORT).show(); | |
| 196 | - } | |
| 138 | + } else if (resultCode == RESULT_CANCELED) { | |
| 139 | + Toast.makeText(this, "operate be canceled", Toast.LENGTH_SHORT).show(); | |
| 197 | 140 | } |
| 198 | -如上将收到成功登录用的userid,此Id标识唯一用户! | |
| 141 | + } | |
| 142 | + | |
| 143 | +如上将收到成功登录用的userid,此Id标识唯一用户! | |
| 199 | 144 | 3.用户绑定邮箱,并填写密码 |
| 200 | - GumpSDK.boundMail(MainActivity.this); | |
| 201 | -开发者需要在调用的Activity里重写onActivityResult方法以接受用户的绑定结果,通常如下: | |
| 202 | -//绑定邮箱请求返回结果 | |
| 203 | - if (requestCode == GumpSDK.BOUND_REQUEST_CODE) { | |
| 204 | - if (resultCode == RESULT_OK) { | |
| 205 | - int uid = data.getIntExtra("userId", -1); | |
| 206 | - int accountType = data.getIntExtra("accountType", -1); | |
| 207 | - String sessionkey = data.getStringExtra("sessionKey"); | |
| 208 | - } else if (resultCode == RESULT_CANCELED) { | |
| 209 | - Toast.makeText(this, "operate be canceled", Toast.LENGTH_SHORT).show(); | |
| 210 | - } | |
| 211 | -} | |
| 212 | -4.支付功能 | |
| 213 | - Bundle payInfo = new Bundle(); | |
| 214 | - payInfo.putString("nick", "thi"); | |
| 215 | - payInfo.putString("product", "元宝"); | |
| 216 | - payInfo.putFloat("amount", 40.0f); | |
| 217 | - payInfo.putString("extraInfo", "This is demo!"); | |
| 218 | - GumpSDK.pay(MainActivity.this, payInfo); | |
| 219 | - 调用pay方法时,必须穿入一个bundle对象,包含如上字段,可以设置值为空,但是字段必须全部包含,支付完成仍然通过onActivityResult回调,requestCode为GumpSDK.PAY_REQUEST_CODE,回调信息除code和msg外,还含有orderId和传入的extraInfo. | |
| 220 | - 5.注销登录 | |
| 221 | - GumpSDK.logout(Activity,GumpSDK.Callback); | |
| 222 | - 当此方法调用后,用户退出登录,并会通过callback接口通知调用程序! | |
| 223 | -第二章 常见问题 | |
| 224 | ---- | |
| 225 | -问题1: 如何避免混淆对SDK的影响? | |
| 226 | -解答:有些开发者对接入了SDK的程序进行混淆时,有可能会覆盖某些java | |
| 227 | -类,导致SDK无法正常工作,解决方法如下: | |
| 228 | -Ø 请开发者在混淆配置文件proguard.cfg或proguard-project.txt的最后加 | |
| 229 | -上 | |
| 230 | --keep class com.gumptech.sdk.GumpSDK{ | |
| 231 | -public static final <fields>; | |
| 232 | -public static void init(java.lang.String,java.lang.String); | |
| 233 | -public static void init(java.lang.String,java.lang.String,java.lang.String,java.lang.String); | |
| 234 | -public static void start(android.app.Activity); | |
| 235 | -public static void logout(android.app.Activity); | |
| 236 | -public static void boundMail(android.app.Activity); | |
| 237 | -} | |
| 238 | --keep class com.gumptech.sdk.view.* {*;} | |
| 239 | --keep class com.gumptech.sdk.GumpSDK$Callback{ | |
| 240 | - void onLogout(); | |
| 241 | -} | |
| 242 | --keep class com.gumptech.sdk.GumpPreference{ | |
| 243 | -public static final <fields>; | |
| 244 | -} | |
| 245 | --keep class com.facebook.** { *; } | |
| 246 | - | |
| 247 | --keepattributes Signature | |
| 248 | -使得混淆的时候不会影响SDK的命名空间。 | |
| 249 | 145 | |
| 146 | + GumpSDK.boundMail(MainActivity.this); | |
| 147 | +开发者需要在调用的Activity里重写onActivityResult方法以接受用户的绑定结果,通常如下: | |
| 148 | + | |
| 149 | + //绑定邮箱请求返回结果 | |
| 150 | + if (requestCode == GumpSDK.BOUND_REQUEST_CODE) { | |
| 151 | + if (resultCode == RESULT_OK) { | |
| 152 | + int uid = data.getIntExtra("userId", -1); | |
| 153 | + int accountType = data.getIntExtra("accountType", -1); | |
| 154 | + String sessionkey = data.getStringExtra("sessionKey"); | |
| 155 | + } else if (resultCode == RESULT_CANCELED) { | |
| 156 | + Toast.makeText(this, "operate be canceled", Toast.LENGTH_SHORT).show(); | |
| 157 | + } | |
| 158 | + } | |
| 159 | +4.支付功能 | |
| 160 | + | |
| 161 | + Bundle payInfo = new Bundle(); | |
| 162 | + payInfo.putString("nick", "thi"); | |
| 163 | + payInfo.putString("product", "元宝"); | |
| 164 | + payInfo.putFloat("amount", 40.0f); | |
| 165 | + payInfo.putString("extraInfo", "This is demo!"); | |
| 166 | + GumpSDK.pay(MainActivity.this, payInfo); | |
| 167 | +调用pay方法时,必须穿入一个bundle对象,包含如上字段,可以设置值为空,但是字段必须全部包含,支付完成仍然通过onActivityResult回调,requestCode为GumpSDK.PAY_REQUEST_CODE,回调信息除code和msg外,还含有orderId和传入的extraInfo. | |
| 168 | +5.注销登录 | |
| 169 | + | |
| 170 | + GumpSDK.logout(Activity,GumpSDK.Callback); | |
| 171 | +当此方法调用后,用户退出登录,并会通过callback接口通知调用程序! | |
| 172 | +## 第二章 常见问题 | |
| 173 | +问题1: 如何避免混淆对SDK的影响? | |
| 174 | +解答:有些开发者对接入了SDK的程序进行混淆时,有可能会覆盖某些java | |
| 175 | +类,导致SDK无法正常工作,解决方法如下: | |
| 176 | +Ø 请开发者在混淆配置文件proguard.cfg或proguard-project.txt的最后加上 | |
| 177 | + | |
| 178 | + -keep class com.gumptech.sdk.GumpSDK{ | |
| 179 | + public static final <fields>; | |
| 180 | + public static void init(java.lang.String,java.lang.String); | |
| 181 | + public static void init(java.lang.String,java.lang.String,java.lang.String,java.lang.String); | |
| 182 | + public static void start(android.app.Activity); | |
| 183 | + public static void logout(android.app.Activity); | |
| 184 | + public static void boundMail(android.app.Activity); | |
| 185 | + } | |
| 186 | + -keep class com.gumptech.sdk.view.* {*;} | |
| 187 | + -keep class com.gumptech.sdk.GumpSDK$Callback{ | |
| 188 | + void onLogout(); | |
| 189 | + } | |
| 190 | + -keep class com.gumptech.sdk.GumpPreference{ | |
| 191 | + public static final <fields>; | |
| 192 | + } | |
| 193 | + -keep class com.facebook.** { *; } | |
| 194 | + | |
| 195 | + -keepattributes Signature | |
| 196 | +使得混淆的时候不会影响SDK的命名空间。 | |
| 250 | 197 | \ No newline at end of file |